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<blockquote data-quote="Lanefan" data-source="post: 9740704" data-attributes="member: 29398"><p>I'm not talking about <em>what</em> they learn, I'm talking about how and where they learn it.</p><p></p><p>If one's game has Fighters able to hit someone 20 feet away with a hand-wielded sword then that training came from somewhere, same as did the Mage's training in how to cast 7th-level spells.</p><p></p><p>I should probably note here that I'm a fairly hard-line supporter of training-to-level rules (though 1e does get them wrong in some big ways); for several reasons:</p><p></p><p>--- having to train for each level slows the pace of levelling</p><p>--- training forces downtime, allowing for non-adventuring interactions with the setting</p><p>--- training is a good place for characters to spend treasure</p><p>--- training is a great place for characters to make contacts and (if needed) recruit henches or new party members.</p><p></p><p>Fighters should be both Striker AND Defender at the same time. Rogues should be neither, but instead be a fifth role, something like "Scout" (shared with Ranger).</p><p></p><p>3e, and to a greater extent 4e and 5e, made sneak attack far too easy to use; Rogues could do it almost every round and even from range. Hence, Rogues became the main damage dealers.</p><p></p><p>1e-2e had backstriking, where a Thief had the potential to do a big whack o' damage but probably only once per combat unless the circumstances were quite favourable...and it had to be melee, no ranged backstrikes.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9740704, member: 29398"] I'm not talking about [I]what[/I] they learn, I'm talking about how and where they learn it. If one's game has Fighters able to hit someone 20 feet away with a hand-wielded sword then that training came from somewhere, same as did the Mage's training in how to cast 7th-level spells. I should probably note here that I'm a fairly hard-line supporter of training-to-level rules (though 1e does get them wrong in some big ways); for several reasons: --- having to train for each level slows the pace of levelling --- training forces downtime, allowing for non-adventuring interactions with the setting --- training is a good place for characters to spend treasure --- training is a great place for characters to make contacts and (if needed) recruit henches or new party members. Fighters should be both Striker AND Defender at the same time. Rogues should be neither, but instead be a fifth role, something like "Scout" (shared with Ranger). 3e, and to a greater extent 4e and 5e, made sneak attack far too easy to use; Rogues could do it almost every round and even from range. Hence, Rogues became the main damage dealers. 1e-2e had backstriking, where a Thief had the potential to do a big whack o' damage but probably only once per combat unless the circumstances were quite favourable...and it had to be melee, no ranged backstrikes. [/QUOTE]
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