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<blockquote data-quote="Uni-the-Unicorn!" data-source="post: 9741171" data-attributes="member: 6909860"><p>What I was responding to (I think, don't actually remember as to much has happened between then and now) was that people wanted the rules to suck (and I personally don't like that term as the rules did work for some people so the didn't suck they just didn't work for me).</p><p></p><p>Also, the attitude I was discussing was that you were not looking for all the answers in the rules. You learned the rules, or made the rules, by playing not by reading the rulebook cover to cover. It is that DIY attitude that I treasured and continue to use when I play RPGs. IMO, from a certain point of view, all game rules "suck" until you make them work for you.</p><p></p><p></p><p>That is a matter of opinion. Why not have levels 1-10 be "novice?"</p><p></p><p>I disagree. Also, as I don't have to worry about selling this thing - so I don't care! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Or adds the low levels everyone else loves? I mean the whole argument is one of opinion. </p><p></p><p>Why can't the novice levels be 1-5? Personally I think the idea of 0 levels and particularly negative levels are just silly. Start at l (or 0) and move everything up from there. Then you should have robust guidelines desrcribing how to start at any level you want.</p><p></p><p>You want 0-hero: start at level 1</p><p>You want hero-legend: start at level 5</p><p>You super hero: start at level 10.</p><p></p><p>That seems a lot more straightforward than sub-level 1 novice levels and incremental advancement rules.</p></blockquote><p></p>
[QUOTE="Uni-the-Unicorn!, post: 9741171, member: 6909860"] What I was responding to (I think, don't actually remember as to much has happened between then and now) was that people wanted the rules to suck (and I personally don't like that term as the rules did work for some people so the didn't suck they just didn't work for me). Also, the attitude I was discussing was that you were not looking for all the answers in the rules. You learned the rules, or made the rules, by playing not by reading the rulebook cover to cover. It is that DIY attitude that I treasured and continue to use when I play RPGs. IMO, from a certain point of view, all game rules "suck" until you make them work for you. That is a matter of opinion. Why not have levels 1-10 be "novice?" I disagree. Also, as I don't have to worry about selling this thing - so I don't care! :p Or adds the low levels everyone else loves? I mean the whole argument is one of opinion. Why can't the novice levels be 1-5? Personally I think the idea of 0 levels and particularly negative levels are just silly. Start at l (or 0) and move everything up from there. Then you should have robust guidelines desrcribing how to start at any level you want. You want 0-hero: start at level 1 You want hero-legend: start at level 5 You super hero: start at level 10. That seems a lot more straightforward than sub-level 1 novice levels and incremental advancement rules. [/QUOTE]
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