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<blockquote data-quote="overgeeked" data-source="post: 9741503" data-attributes="member: 86653"><p>Honestly, there’s not many places to go. The OSR/NSR scenes have all the old-school, lethal D&D game space covered. Daggerheart has the D&D but more narrative space covered. Draw Steel has the D&D but crunchier, tactical combat space covered. The only place to go, really, is up.</p><p></p><p>5E is commonly referred to as a superhero fantasy game. So embrace that. Lean in to the superheroes angle. Just go nuts. Strip out or severely curtail the limitations on PCs and their power. Drop spell slots for something like you’d see in a superhero RPG. Your fire wizard just controls fire now, go. Keep 1st level about where it is in 5E but seriously crank up the power from there.</p><p></p><p>PCs can already fly at 1st level depending on species. With the right spell or magic item fly regularly by 5th level. So stop goofing around and just go full-on superheroes in a fantasy setting with it. This would also be familiar territory as it would mimic anime power levels. </p><p></p><p>Fighters more like the Thing punching holes in dungeon walls.</p><p></p><p>Wizards more like Doctor Strange casting all the spells.</p><p></p><p>Rogues more like Batman, Daredevil, or Spider-Man.</p><p></p><p>1-2 level would be familiar territory. 3-5 would be anime territory. 6+ would be superheroes.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9741503, member: 86653"] Honestly, there’s not many places to go. The OSR/NSR scenes have all the old-school, lethal D&D game space covered. Daggerheart has the D&D but more narrative space covered. Draw Steel has the D&D but crunchier, tactical combat space covered. The only place to go, really, is up. 5E is commonly referred to as a superhero fantasy game. So embrace that. Lean in to the superheroes angle. Just go nuts. Strip out or severely curtail the limitations on PCs and their power. Drop spell slots for something like you’d see in a superhero RPG. Your fire wizard just controls fire now, go. Keep 1st level about where it is in 5E but seriously crank up the power from there. PCs can already fly at 1st level depending on species. With the right spell or magic item fly regularly by 5th level. So stop goofing around and just go full-on superheroes in a fantasy setting with it. This would also be familiar territory as it would mimic anime power levels. Fighters more like the Thing punching holes in dungeon walls. Wizards more like Doctor Strange casting all the spells. Rogues more like Batman, Daredevil, or Spider-Man. 1-2 level would be familiar territory. 3-5 would be anime territory. 6+ would be superheroes. [/QUOTE]
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