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<blockquote data-quote="Lanefan" data-source="post: 9742472" data-attributes="member: 29398"><p>Totally agree with divorcing initiative from Dex (and from everything else); but otherwise each stat should come with something it helps everyone do:</p><p></p><p>Strength - hit things, hurt things, carry things</p><p>Intelligence - remember things, learn things, know things</p><p>Wisdom - perceive things, analyze things</p><p>Dexterity - dodge things, balance on things</p><p>Constitution - stay upright longer</p><p>Charisma - get along with people</p><p></p><p>Then, choosing where to put your good stats as opposed to your bad ones becomes a real trade-off.</p><p></p><p>I'd also like to see saves return to the 0e-1e idea where you're saving against the effect itself and stat bonuses don't always apply.</p><p></p><p>What's a "safe" dump stat would vary by class. Rogues don't need Wisdom: dump stat. Fighters don't need Charisma: dump stat. Clerics don't need Dexterity: dump stat. And so on.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9742472, member: 29398"] Totally agree with divorcing initiative from Dex (and from everything else); but otherwise each stat should come with something it helps everyone do: Strength - hit things, hurt things, carry things Intelligence - remember things, learn things, know things Wisdom - perceive things, analyze things Dexterity - dodge things, balance on things Constitution - stay upright longer Charisma - get along with people Then, choosing where to put your good stats as opposed to your bad ones becomes a real trade-off. I'd also like to see saves return to the 0e-1e idea where you're saving against the effect itself and stat bonuses don't always apply. What's a "safe" dump stat would vary by class. Rogues don't need Wisdom: dump stat. Fighters don't need Charisma: dump stat. Clerics don't need Dexterity: dump stat. And so on. [/QUOTE]
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