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<blockquote data-quote="payn" data-source="post: 9742518" data-attributes="member: 90374"><p>I agree with some of this, not all of it. I think offensive accuracy and defense ought to be baked into class and removed from the stats. Let the stats largely be saves, skills, and class functionality.</p><p></p><p>Oh, so you must roll for stats but can put them in any order? Seems to mitigate the randomness to begin with. </p><p></p><p>In my proposed ideas you would still have tradeoffs, but they wont be in the case of every fighter picks str, dumps cha and instead every fighter can choose if they want to focus on cha or str or any other stat.</p><p></p><p>Not what I meant. I meant in 5E if every stat can be targeted as a save, then some of them shouldn't be lightly targeted by lack of spells and spell potency. The threat should be evenly spread so there is little benefit from stat pump and dumping. </p><p></p><p>Im a big Traveller fan and I think Bounded Accuracy is the bees knees. I could easily be convinced of this, but there must be changes to 5E as is for it to work this way.</p><p></p><p>I think the idea behind proficiency is that it works across all aspects of the game. Skills, offense, defense, etc.. The pro, of course, its easy to design new elements and once you know how the universal system works its easy to learn new tricks. The con is it all feels the same and there isnt much variety across the game. </p><p></p><p>I dont know if a roll under system is that attractive, but anything to change up 5E's skill system would be an improvement.</p></blockquote><p></p>
[QUOTE="payn, post: 9742518, member: 90374"] I agree with some of this, not all of it. I think offensive accuracy and defense ought to be baked into class and removed from the stats. Let the stats largely be saves, skills, and class functionality. Oh, so you must roll for stats but can put them in any order? Seems to mitigate the randomness to begin with. In my proposed ideas you would still have tradeoffs, but they wont be in the case of every fighter picks str, dumps cha and instead every fighter can choose if they want to focus on cha or str or any other stat. Not what I meant. I meant in 5E if every stat can be targeted as a save, then some of them shouldn't be lightly targeted by lack of spells and spell potency. The threat should be evenly spread so there is little benefit from stat pump and dumping. Im a big Traveller fan and I think Bounded Accuracy is the bees knees. I could easily be convinced of this, but there must be changes to 5E as is for it to work this way. I think the idea behind proficiency is that it works across all aspects of the game. Skills, offense, defense, etc.. The pro, of course, its easy to design new elements and once you know how the universal system works its easy to learn new tricks. The con is it all feels the same and there isnt much variety across the game. I dont know if a roll under system is that attractive, but anything to change up 5E's skill system would be an improvement. [/QUOTE]
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