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<blockquote data-quote="Lanefan" data-source="post: 9742580" data-attributes="member: 29398"><p>How do you bake defense into class (other than Monk)?</p><p></p><p>Only to a point, particularly when a la 1e some classes are gated behind stat requirements.</p><p></p><p>I don't mind classes having primary stats where if you want to focus on something else you're intentionally playing against type and possibly hosing yourself in the process.</p><p></p><p>I don't want to be targeting stats at all. If anything, I want to be targeting classes.</p><p></p><p>I haven't really been sold on any of the WotC-era skill systems. I can live with most of the 1e Thief skills (though Hear Noise and Move Silently should be something anyone can try rather than be specific to Thieves) but that's about it. Roll-under can easily, if less formally, cover knowledge, memory, insight, perception, most dexterity moves, some athletics moves, and (if one must have social mechanics) persuasion, bluff, and so forth. WotC make it all both too formal and too complicaed.</p><p></p><p>The one set of skills I'd like to see them add in (and we did this in our games decades ago) are what we call "life skills" - things you might or might not have learned just in the day-to-day process of growing up before ever becoming an adventurer, and-or have a talent or aptitude for. During char-gen we have you roll an open-ended d10 for each, with some minor modifiers based on species, to randomly determine how good you are at that life skill outside of anything to do with adventuring. The main three are</p><p></p><p>Swimming</p><p>Boating</p><p>Riding (of mounts, unless you're a Cavalier or Paladin in which case your class skills will prevail here)</p><p></p><p>Others we've seen rolled for have been Drawing or Sketching, Singing, Sewing, etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9742580, member: 29398"] How do you bake defense into class (other than Monk)? Only to a point, particularly when a la 1e some classes are gated behind stat requirements. I don't mind classes having primary stats where if you want to focus on something else you're intentionally playing against type and possibly hosing yourself in the process. I don't want to be targeting stats at all. If anything, I want to be targeting classes. I haven't really been sold on any of the WotC-era skill systems. I can live with most of the 1e Thief skills (though Hear Noise and Move Silently should be something anyone can try rather than be specific to Thieves) but that's about it. Roll-under can easily, if less formally, cover knowledge, memory, insight, perception, most dexterity moves, some athletics moves, and (if one must have social mechanics) persuasion, bluff, and so forth. WotC make it all both too formal and too complicaed. The one set of skills I'd like to see them add in (and we did this in our games decades ago) are what we call "life skills" - things you might or might not have learned just in the day-to-day process of growing up before ever becoming an adventurer, and-or have a talent or aptitude for. During char-gen we have you roll an open-ended d10 for each, with some minor modifiers based on species, to randomly determine how good you are at that life skill outside of anything to do with adventuring. The main three are Swimming Boating Riding (of mounts, unless you're a Cavalier or Paladin in which case your class skills will prevail here) Others we've seen rolled for have been Drawing or Sketching, Singing, Sewing, etc. [/QUOTE]
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