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<blockquote data-quote="Lanefan" data-source="post: 9743184" data-attributes="member: 29398"><p>Had he died in the books first (i.e. had GRRM got that far in writing the bloody things) and stayed dead, nobody would have batted an eyelid when he died in the show. Same as Ned Stark - everyone knew going in that he dies because that's what the book says, so it doesn't come as a big shock when he dies in the show.</p><p></p><p>That said, I wonder if bringig Snow back to life was, more than anything else, to bail the writers out of a corner they'd written themselves into.</p><p></p><p>For me it's close to 100% comparable.</p><p></p><p>Vladimir Guerrero Jr is currently a very good and quite recognizable baseball player on the Toronto Blue Jays. Should he leave the team next season*, however, I'd keep following the Jays as a team, not him as a player.</p><p></p><p>And in the end the characters <em>are</em> largely interchangeable within the roles they fill: you've got the fighters who might be Hyperia and Sir Grailen this adventure who then retire or cycle out to be replaced by Melkolf and Perseus next adventure; meanwhile the healer might be Raven this time cycled out for Claire next time; the sneak is Melwen now but she's leaving so Elwyn+ will take her place, and so on - all with the same four players. All those cycled-out characters remain available to come back in later. The party and its story/ies, meanwhile, carry on, even while its internal dynamics change significantly from one adventure to the next.</p><p></p><p>* - hypothetical, as he just signed a contract that keeps him a Jay for ages.</p><p>+ - all characters are from different bits of my current campaign. Melwen and Elwyn are two closely-associated (as in, sometimes-lovers) thiefy-type characters run by different players; this isn't one player doing a like-for-like replacement</p><p></p><p>Not the same. Movie series like Indiana Jones focus on one key character while everyone around that character comes and goes from one scene or movie to the next. Party-play RPGs do not (or IMO should not) focus on one key character, therefore the "everyone comes and goes" piece now really can mean everyone.</p><p></p><p>Also, character turnover is useful in that it keeps things interesting and fresh. Playing the same character - or playing with the same character(s) - year after year can get very boring; no matter how entertaining the character is, sooner or later it's time for a refresh.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9743184, member: 29398"] Had he died in the books first (i.e. had GRRM got that far in writing the bloody things) and stayed dead, nobody would have batted an eyelid when he died in the show. Same as Ned Stark - everyone knew going in that he dies because that's what the book says, so it doesn't come as a big shock when he dies in the show. That said, I wonder if bringig Snow back to life was, more than anything else, to bail the writers out of a corner they'd written themselves into. For me it's close to 100% comparable. Vladimir Guerrero Jr is currently a very good and quite recognizable baseball player on the Toronto Blue Jays. Should he leave the team next season*, however, I'd keep following the Jays as a team, not him as a player. And in the end the characters [I]are[/I] largely interchangeable within the roles they fill: you've got the fighters who might be Hyperia and Sir Grailen this adventure who then retire or cycle out to be replaced by Melkolf and Perseus next adventure; meanwhile the healer might be Raven this time cycled out for Claire next time; the sneak is Melwen now but she's leaving so Elwyn+ will take her place, and so on - all with the same four players. All those cycled-out characters remain available to come back in later. The party and its story/ies, meanwhile, carry on, even while its internal dynamics change significantly from one adventure to the next. * - hypothetical, as he just signed a contract that keeps him a Jay for ages. + - all characters are from different bits of my current campaign. Melwen and Elwyn are two closely-associated (as in, sometimes-lovers) thiefy-type characters run by different players; this isn't one player doing a like-for-like replacement Not the same. Movie series like Indiana Jones focus on one key character while everyone around that character comes and goes from one scene or movie to the next. Party-play RPGs do not (or IMO should not) focus on one key character, therefore the "everyone comes and goes" piece now really can mean everyone. Also, character turnover is useful in that it keeps things interesting and fresh. Playing the same character - or playing with the same character(s) - year after year can get very boring; no matter how entertaining the character is, sooner or later it's time for a refresh. [/QUOTE]
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