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<blockquote data-quote="Remathilis" data-source="post: 9743185" data-attributes="member: 7635"><p>I missed this on my first read-through.</p><p></p><p>Let me tell you a story about the last D&D character I played before real life conspired to make me a Forever DM: Esmerae.</p><p></p><p>You see, my DM bought Spelljammer (The Beadles and Grimm version no less!) with the intent to run Light of Xarysis. I intentionally avoided spoilers the best I could, but being an active reader of ENWorld, I knew three things:</p><ul> <li data-xf-list-type="ul">The contents of the player guide</li> <li data-xf-list-type="ul">The Athas was supposed to be Doomspace (not relevant)</li> <li data-xf-list-type="ul">The main bad guys were astral elves.</li> </ul><p></p><p>That's about it. So with that knowledge in mind, I created a character. An astral elf lunar sorcerer (the Dragonlance subclass reflavored) with the astral wanderer background. She had been taken from her family by githyanki raiders and spent decades wandering the astral to get back. This focused a character who was youthful (due to not aging), eccentric, full of wanderlust, and had a vengeful streak when she witnessed injustice. Remind you of anyone? Here's a hint:</p><p></p><p>spoiler </p><p>[SPOILER][ATTACH=full]415868[/ATTACH][/SPOILER]</p><p></p><p>And that worked great with the game. Her personal sense of betrayal from the Xarysis plot towards her adopted home (Faerun) helped focus the group towards the plot, and when the time came to make the moral choice at the end, she did not hesitate to let them burn for their cruelty and arrogance. </p><p></p><p>Would she have been as cool if she was a human fighter? Or a halfling thief? Honestly no. She was created with the campaign in mind, her own journey and the journey of the campaign. I didn't even know how well her story would fit into the plot. She never overshadowed the other players, who also got their own arcs. But the fact I could create her exactly as I wanted allowed me to tailor her to what the campaign needed. </p><p></p><p>I'm sure you are going to dismiss it both for being an adventure path (and very linear one at that) and how I used metagame knowledge to wedge myself in. I'm also sure that it was inferior to a bunch of randomly generated characters in a sandbox game in your eyes. I don't care. A randomly generated character wouldn't get a $40 Heroforge color mini. Esmerae has one. She means more than dozens of unnamed Basic D&D characters rolled up and killed in the Keep of the Borderlands. </p><p></p><p>[ATTACH=full]415869[/ATTACH]</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9743185, member: 7635"] I missed this on my first read-through. Let me tell you a story about the last D&D character I played before real life conspired to make me a Forever DM: Esmerae. You see, my DM bought Spelljammer (The Beadles and Grimm version no less!) with the intent to run Light of Xarysis. I intentionally avoided spoilers the best I could, but being an active reader of ENWorld, I knew three things: [LIST] [*]The contents of the player guide [*]The Athas was supposed to be Doomspace (not relevant) [*]The main bad guys were astral elves. [/LIST] That's about it. So with that knowledge in mind, I created a character. An astral elf lunar sorcerer (the Dragonlance subclass reflavored) with the astral wanderer background. She had been taken from her family by githyanki raiders and spent decades wandering the astral to get back. This focused a character who was youthful (due to not aging), eccentric, full of wanderlust, and had a vengeful streak when she witnessed injustice. Remind you of anyone? Here's a hint: spoiler [SPOILER][ATTACH type="full" size="1125x829"]415868[/ATTACH][/SPOILER] And that worked great with the game. Her personal sense of betrayal from the Xarysis plot towards her adopted home (Faerun) helped focus the group towards the plot, and when the time came to make the moral choice at the end, she did not hesitate to let them burn for their cruelty and arrogance. Would she have been as cool if she was a human fighter? Or a halfling thief? Honestly no. She was created with the campaign in mind, her own journey and the journey of the campaign. I didn't even know how well her story would fit into the plot. She never overshadowed the other players, who also got their own arcs. But the fact I could create her exactly as I wanted allowed me to tailor her to what the campaign needed. I'm sure you are going to dismiss it both for being an adventure path (and very linear one at that) and how I used metagame knowledge to wedge myself in. I'm also sure that it was inferior to a bunch of randomly generated characters in a sandbox game in your eyes. I don't care. A randomly generated character wouldn't get a $40 Heroforge color mini. Esmerae has one. She means more than dozens of unnamed Basic D&D characters rolled up and killed in the Keep of the Borderlands. [ATTACH type="full" size="2048x2048"]415869[/ATTACH] [/QUOTE]
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