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<blockquote data-quote="mixmastashizz" data-source="post: 9743199" data-attributes="member: 7053802"><p>In my own anecdotal experience, we've made several hero forge custom minis for characters in my 1e game that have, despite the odds at times, survived to about level 4-5. I've played 4e and 5e with these players, and I've never seen them more attached to these randomly generated characters compared to ones they've built and wrote backstories and plans for in the past. </p><p></p><p>They have their stable of characters and henchmen at the ready that we switch between depending on the scenario/players present.</p><p></p><p>For us it wasnt the story that we came to the table with, it was the story that came from their actions within the game world that made it matter. They describe it as "feeling earned."</p><p></p><p>Both experiences are valid, it just depends on what the group is looking for and agree upon.</p></blockquote><p></p>
[QUOTE="mixmastashizz, post: 9743199, member: 7053802"] In my own anecdotal experience, we've made several hero forge custom minis for characters in my 1e game that have, despite the odds at times, survived to about level 4-5. I've played 4e and 5e with these players, and I've never seen them more attached to these randomly generated characters compared to ones they've built and wrote backstories and plans for in the past. They have their stable of characters and henchmen at the ready that we switch between depending on the scenario/players present. For us it wasnt the story that we came to the table with, it was the story that came from their actions within the game world that made it matter. They describe it as "feeling earned." Both experiences are valid, it just depends on what the group is looking for and agree upon. [/QUOTE]
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