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<blockquote data-quote="ECMO3" data-source="post: 9743249" data-attributes="member: 7030563"><p>Look all I'm saying is if you are giving up something you can do without chance for an action that involves chance (i.e. an attack roll), then that is gambling. There are actions you can take which will further the fight without rolling dice and if you don't take one of those actions you are "gambling" that you can do better by letting chance determine the outcome.</p><p></p><p>I am not saying it is bad strategy or tactics, I am not saying you should not do it, but as a point of fact you are wagering what you could do without rolling the dice for the chance to accomplish something better by rolling them and will accomplish less if you fail. For some reason you can't seem to grasp that concept and the strawman example I gave is but one example of dozens (or hundreds?) that an average player will make over the course of a single gaming session.</p><p></p><p>You are not gambling every time you roll the dice in D&D, but you are gambling every time you give up something else to roll them, regardless of how miniscule or imbalanced that trade is. You are wagering what you could accomplish automatically against the chance that you might accomplish something better, in most cases far better, if you are successful.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9743249, member: 7030563"] Look all I'm saying is if you are giving up something you can do without chance for an action that involves chance (i.e. an attack roll), then that is gambling. There are actions you can take which will further the fight without rolling dice and if you don't take one of those actions you are "gambling" that you can do better by letting chance determine the outcome. I am not saying it is bad strategy or tactics, I am not saying you should not do it, but as a point of fact you are wagering what you could do without rolling the dice for the chance to accomplish something better by rolling them and will accomplish less if you fail. For some reason you can't seem to grasp that concept and the strawman example I gave is but one example of dozens (or hundreds?) that an average player will make over the course of a single gaming session. You are not gambling every time you roll the dice in D&D, but you are gambling every time you give up something else to roll them, regardless of how miniscule or imbalanced that trade is. You are wagering what you could accomplish automatically against the chance that you might accomplish something better, in most cases far better, if you are successful. [/QUOTE]
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