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<blockquote data-quote="EzekielRaiden" data-source="post: 9743301" data-attributes="member: 6790260"><p>I do think they can both be fairly presented as options in the same game, yes.</p><p></p><p>That is, in fact, one of the biggest reasons why I advocate for "novice levels" and incremental advancement rules that are robust and well-presented. Because they do, in fact, allow the same game to support the "zero to very slightly more than zero to maybe a tiny bit above zero to I guess you aren't technically zero anymore to well you finally survived long enough to maybe be a hero to somebody somewhere" gameplay that one group wants, <em>and</em> the rapid rise to heroism that the other wants. Tailoring the rate at which characters expand and grow is a huge boon.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9743301, member: 6790260"] I do think they can both be fairly presented as options in the same game, yes. That is, in fact, one of the biggest reasons why I advocate for "novice levels" and incremental advancement rules that are robust and well-presented. Because they do, in fact, allow the same game to support the "zero to very slightly more than zero to maybe a tiny bit above zero to I guess you aren't technically zero anymore to well you finally survived long enough to maybe be a hero to somebody somewhere" gameplay that one group wants, [I]and[/I] the rapid rise to heroism that the other wants. Tailoring the rate at which characters expand and grow is a huge boon. [/QUOTE]
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