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<blockquote data-quote="Lanefan" data-source="post: 9743720" data-attributes="member: 29398"><p>If GRRM goes the same direction as the shows did in how the stories unfold - there's been fairly persistent rumours that at least in some key ways he will not - then this is correct. But, like the rest of the world, I'm still waiting for the next book... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IMO for any D&D player GoT is must-see TV. Ditto Jackson's LotR movies.</p><p></p><p>No, I'm not; particularly when I'm the DM.</p><p></p><p>But as a player, I'm quite capable of pivoting from one character to another if-when I either have to or choose to. Never mind that every now and then I'm participating in part as opposition to the team, if I'm playing a spy or assassin or whatever at the time whose agenda and that of the party are in conflict.</p><p></p><p>I separate player and character considerably farther apart than you do, I think.</p><p></p><p>I mean, while I'm playing the character in the moment I can inhabit its thoughts, emotions, etc. without problem; but if-when that character dies I find it easy to jump to something else.</p><p></p><p>Perhaps, though often I don't know the character that well either when it's just starting out. I'll usually have a "schtick" or personality quirk in mind to make the character unique and after that it'll develop as it develops.</p><p></p><p>As for knowing the team, the basics of that come in the first session or two once I see what everyone else is playing species-class wise and see those characters roleplayed a bit.</p><p></p><p>I don't put nearly that much effort in. What happens before the character hits the big leagues (i.e. joins the party) can be sorted out later if required; and roll-up will give me some clues through the languages it speaks, the secondary skills and-or past professions it's had, and so forth.</p><p></p><p>This would be true if both of...</p><p></p><p>a) the character I'm playing right now is the only character I've ever had in that party or campaign and </p><p>b) we're starting out fresh in a brand new homebrew setting</p><p></p><p>...were true. 98+% of the time IME one or both is not true.</p><p></p><p>In other words, it's at best true for the first part of a new campaign's first adventure and that's it.</p><p></p><p>Hey, that ain't my fault. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9743720, member: 29398"] If GRRM goes the same direction as the shows did in how the stories unfold - there's been fairly persistent rumours that at least in some key ways he will not - then this is correct. But, like the rest of the world, I'm still waiting for the next book... :) IMO for any D&D player GoT is must-see TV. Ditto Jackson's LotR movies. No, I'm not; particularly when I'm the DM. But as a player, I'm quite capable of pivoting from one character to another if-when I either have to or choose to. Never mind that every now and then I'm participating in part as opposition to the team, if I'm playing a spy or assassin or whatever at the time whose agenda and that of the party are in conflict. I separate player and character considerably farther apart than you do, I think. I mean, while I'm playing the character in the moment I can inhabit its thoughts, emotions, etc. without problem; but if-when that character dies I find it easy to jump to something else. Perhaps, though often I don't know the character that well either when it's just starting out. I'll usually have a "schtick" or personality quirk in mind to make the character unique and after that it'll develop as it develops. As for knowing the team, the basics of that come in the first session or two once I see what everyone else is playing species-class wise and see those characters roleplayed a bit. I don't put nearly that much effort in. What happens before the character hits the big leagues (i.e. joins the party) can be sorted out later if required; and roll-up will give me some clues through the languages it speaks, the secondary skills and-or past professions it's had, and so forth. This would be true if both of... a) the character I'm playing right now is the only character I've ever had in that party or campaign and b) we're starting out fresh in a brand new homebrew setting ...were true. 98+% of the time IME one or both is not true. In other words, it's at best true for the first part of a new campaign's first adventure and that's it. Hey, that ain't my fault. :) [/QUOTE]
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