Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
6E But A + Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9744001" data-attributes="member: 6790260"><p>A playtest document is designed to be distributed for easy, rapid testing. It is barebones, focused on efficiently communicating the mechanics in question, in a way that helps the user quickly apply said rules, and actually <strong>test</strong> them. Meaning, it explains to some extent the purpose/intent of the rules provided, especially if they have changed relative to a previous playtest document, and it specifically puts the reader in an analytical mindset relative to its content.</p><p></p><p>A playtest document is--or should be--a serious thing, presented carefully in such a way as to highlight that which is being tested, and to make it as painless as possible to rapidly perform such tests and provide detailed, specific feedback.</p><p></p><p>A house-rules document is simply record-keeping.</p><p></p><p>It's the difference between schematics and illustrations. Schematics do contain visual depictions (in most cases, anyway), but not vice-versa.</p><p></p><p></p><p>If I may use an analogy?</p><p></p><p>This is "Grandma's annotated cookbook". It is not an experimental procedure being shared so that the procedure can be refined later. Grandma's annotated cookbook is a beautiful thing and, in general, very usage-focused--but it is not for <em>testing</em> purposes.</p><p></p><p>Oh, I've got an even better idea. Imagine an engineering company working on reviewing all sorts of aspects about cars-in-general to find ways to make them cheaper, safer, more fuel-efficient, less resource-intensive, etc. You don't know what things about the car need to change, so you make it extremely modular, allowing you to swap engines, transmissions/drive-trains, brakes, wheels, exhausts, windows, whatever. All of these things can be easily popped in or out, specifically because the engineers have designed them to work that way. They create various design models with different elements, and provide them to drive-testers to analyze and report back about. As bits get refined and streamlined, they begin sticking to specific parts again and again, but the inherent hot-swappable modularity remains in this model, which would not be present in the finished product.</p><p></p><p>Now imagine you are a hobbyist muscle car enthusiast who tinkers in your garage. You've re-built and re-imagined a genuine classic car--say a '65 Shelby Mustang GT350--with top-flight, hand-machined parts, improving nearly everything about the vehicle except the upholstery. Your vehicle would not tell an outsider a damned thing about what makes a Mustang "tick", about how to <em>do</em> Mustang-type cars differently. It's simply designed to be a real damn fun ride, for those who are looking for that kind of ride. It has no <em>testing</em> value, and if you gave it to someone else to drive, they might pick up an idea or two they like to take back to their own muscle car in their garage...but they'd have to hand-machine it all over again, just like you did.</p><p></p><p>A playtest document is one specific "engineers' modular car". A house-rule document, even if made neat and pretty, is one hobbyist's muscle-car rebuild. The former is an experimental platform designed for testing purposes. The latter is a cool object to view (or, in this case, to use). And neither one of them is a production-model car (=manuscript ready for publication).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9744001, member: 6790260"] A playtest document is designed to be distributed for easy, rapid testing. It is barebones, focused on efficiently communicating the mechanics in question, in a way that helps the user quickly apply said rules, and actually [B]test[/B] them. Meaning, it explains to some extent the purpose/intent of the rules provided, especially if they have changed relative to a previous playtest document, and it specifically puts the reader in an analytical mindset relative to its content. A playtest document is--or should be--a serious thing, presented carefully in such a way as to highlight that which is being tested, and to make it as painless as possible to rapidly perform such tests and provide detailed, specific feedback. A house-rules document is simply record-keeping. It's the difference between schematics and illustrations. Schematics do contain visual depictions (in most cases, anyway), but not vice-versa. If I may use an analogy? This is "Grandma's annotated cookbook". It is not an experimental procedure being shared so that the procedure can be refined later. Grandma's annotated cookbook is a beautiful thing and, in general, very usage-focused--but it is not for [I]testing[/I] purposes. Oh, I've got an even better idea. Imagine an engineering company working on reviewing all sorts of aspects about cars-in-general to find ways to make them cheaper, safer, more fuel-efficient, less resource-intensive, etc. You don't know what things about the car need to change, so you make it extremely modular, allowing you to swap engines, transmissions/drive-trains, brakes, wheels, exhausts, windows, whatever. All of these things can be easily popped in or out, specifically because the engineers have designed them to work that way. They create various design models with different elements, and provide them to drive-testers to analyze and report back about. As bits get refined and streamlined, they begin sticking to specific parts again and again, but the inherent hot-swappable modularity remains in this model, which would not be present in the finished product. Now imagine you are a hobbyist muscle car enthusiast who tinkers in your garage. You've re-built and re-imagined a genuine classic car--say a '65 Shelby Mustang GT350--with top-flight, hand-machined parts, improving nearly everything about the vehicle except the upholstery. Your vehicle would not tell an outsider a damned thing about what makes a Mustang "tick", about how to [I]do[/I] Mustang-type cars differently. It's simply designed to be a real damn fun ride, for those who are looking for that kind of ride. It has no [I]testing[/I] value, and if you gave it to someone else to drive, they might pick up an idea or two they like to take back to their own muscle car in their garage...but they'd have to hand-machine it all over again, just like you did. A playtest document is one specific "engineers' modular car". A house-rule document, even if made neat and pretty, is one hobbyist's muscle-car rebuild. The former is an experimental platform designed for testing purposes. The latter is a cool object to view (or, in this case, to use). And neither one of them is a production-model car (=manuscript ready for publication). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6E But A + Thread
Top