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<blockquote data-quote="Zardnaar" data-source="post: 9744463" data-attributes="member: 6716779"><p>My homebrew I design the engine first. You can then tweak it for preferences. Pre 5E I was using the 4E one tweaked (I don't use NADs). Then switched to 5E mostly so players understand it.</p><p></p><p> If you keep that up to date you can rapidly update your monsters or whatever. If you pick a direction on feats you don't have to do much with them. </p><p></p><p> I woukd probably stret h bounded accuracy a bit. 18 AC or so at CR 13 is a joke. And they inflated HP do its kindly a wash anyway. </p><p></p><p> So naive a blend of 5E and 4E proficiency numbers. +1 every two or 3 levels. </p><p></p><p> Complex/simple. Poll for that. I woukd consider cutting archetypes for talent trees or even only 1 option modified with feats. </p><p></p><p> I would poll for feats. Yay or nay. If yay micro vs larger ones. If nay bit more power built into the classes. </p><p></p><p> All defenses would scale with level. Probably add a bonus on class design. 3 saves spellcasters get 1 save, half casters 2, martials 3. </p><p></p><p> Would poll on reduced hit points and danage. Easier for DM. 3.5 got it anout right. 4E to many hit points not enough danahe. 5E to many hit points and damage but maybe peopke like that. </p><p></p><p> Woukd make monsters tougher. Scaling defenses, greater magic resistance. Bring back energy drain but it causes exhaustion instead. </p><p></p><p> Probably use 5E skill list and the engine woukd resemble it. Numbers might change eg +1 every 2 or 3 levels. </p><p></p><p> Armor would get overhaul maybe more 3.5 or 4E direction. </p><p></p><p> Danage dealing spells woukd scake for free. Bring them in line with xantrips if HP stays the sane as 5.5. If HP is reduced may scale danage down. Eg if fireballs a 8d6 now 6d6 in future. Otherwise 3.5 fireball. </p><p></p><p> Other danage dealing spells would ve overhauled. They kinda suck atm. Fireball hits to hard of NPCs cast it espicially on CR 2 or 3 foes. Decent BPC spell mediocre player spell (PCs generally don't have 200-300hp).</p><p></p><p> If simple is the new way forward fighter would probably resemble 5.5. Weapon masteries may or nay not go forward or add some from 3.5 and 4E eg brutal or x3 crits or crit 19/20. Topple may be gone full stop. </p><p></p><p> If complex probably use talent tree or something like Warlock as a template. </p><p></p><p> Potential chopping block</p><p></p><p>Archetypes</p><p>Hit point bloat</p><p>Concentration mechanic</p><p>Feats</p><p>5E monster design (some 5.5 might make it)</p><p></p><p></p><p></p><p>Potential return. </p><p></p><p>Half Elves</p><p>Scaling saves</p><p>Energy drain</p><p>Improved/greater magic resistance </p><p>Prestige classes.</p><p>Microfeats</p><p>Scaling damage dealing spells </p><p></p><p>Overhaul</p><p>Multiclassing </p><p></p><p> For big changes e simple/complex poll. Also explain the changes. Eg simple might mean no archetypes. Really simple no feats as well. </p><p></p><p> Complex feats, talent trees, build your own class from curated list.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9744463, member: 6716779"] My homebrew I design the engine first. You can then tweak it for preferences. Pre 5E I was using the 4E one tweaked (I don't use NADs). Then switched to 5E mostly so players understand it. If you keep that up to date you can rapidly update your monsters or whatever. If you pick a direction on feats you don't have to do much with them. I woukd probably stret h bounded accuracy a bit. 18 AC or so at CR 13 is a joke. And they inflated HP do its kindly a wash anyway. So naive a blend of 5E and 4E proficiency numbers. +1 every two or 3 levels. Complex/simple. Poll for that. I woukd consider cutting archetypes for talent trees or even only 1 option modified with feats. I would poll for feats. Yay or nay. If yay micro vs larger ones. If nay bit more power built into the classes. All defenses would scale with level. Probably add a bonus on class design. 3 saves spellcasters get 1 save, half casters 2, martials 3. Would poll on reduced hit points and danage. Easier for DM. 3.5 got it anout right. 4E to many hit points not enough danahe. 5E to many hit points and damage but maybe peopke like that. Woukd make monsters tougher. Scaling defenses, greater magic resistance. Bring back energy drain but it causes exhaustion instead. Probably use 5E skill list and the engine woukd resemble it. Numbers might change eg +1 every 2 or 3 levels. Armor would get overhaul maybe more 3.5 or 4E direction. Danage dealing spells woukd scake for free. Bring them in line with xantrips if HP stays the sane as 5.5. If HP is reduced may scale danage down. Eg if fireballs a 8d6 now 6d6 in future. Otherwise 3.5 fireball. Other danage dealing spells would ve overhauled. They kinda suck atm. Fireball hits to hard of NPCs cast it espicially on CR 2 or 3 foes. Decent BPC spell mediocre player spell (PCs generally don't have 200-300hp). If simple is the new way forward fighter would probably resemble 5.5. Weapon masteries may or nay not go forward or add some from 3.5 and 4E eg brutal or x3 crits or crit 19/20. Topple may be gone full stop. If complex probably use talent tree or something like Warlock as a template. Potential chopping block Archetypes Hit point bloat Concentration mechanic Feats 5E monster design (some 5.5 might make it) Potential return. Half Elves Scaling saves Energy drain Improved/greater magic resistance Prestige classes. Microfeats Scaling damage dealing spells Overhaul Multiclassing For big changes e simple/complex poll. Also explain the changes. Eg simple might mean no archetypes. Really simple no feats as well. Complex feats, talent trees, build your own class from curated list. [/QUOTE]
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