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<blockquote data-quote="Lanefan" data-source="post: 9746465" data-attributes="member: 29398"><p>OK, I'll play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Note this isn't necessarily how I'd actually sequence the books' contents, it's just what ought to be in each one.</p><p></p><p>Players' Handbook</p><p>--- Species</p><p>--- Classes</p><p>--- --- Spells (they are, after all, class abilities; the bulk of 'em should be here)</p><p>--- --- Pantheons and Deities (Clerics need these in order to function)</p><p>--- Feats, Skills, Backgrounds (whichever of those still exist in 6e)</p><p>--- Roll-Up Guide (step by step)</p><p>--- Equipment Guide</p><p>--- How to Play</p><p>--- --- Combat Rules (player-side)</p><p>--- Example of Play (a la 1e DMG page 97-ish)</p><p></p><p>DMG</p><p>--- Traps and Hazards</p><p>--- Planes, Worlds, and Environments (brief overview)</p><p>--- Magic Item Prices and Write-ups (yes, all of 'em)</p><p>--- Combat Rules (DM-side)</p><p>--- Game Management (time, recordkeeping, playstyles discussion, etc.)</p><p>--- Options and Dials (to make the game harder, easier, or otherwise different than the default)</p><p>--- Short-Form Char-gen (easy NPC construction while still keeping them 100% compatible and comparable with PCs)</p><p>--- Downtime Guide</p><p>--- --- Bastions and Strongholds</p><p>--- --- Spell Research and Item Creation rules</p><p>--- --- Training to Level</p><p></p><p>Monster Manual</p><p>--- Monsters, Monsters, and more Monsters (but NO rewrites of PC species as those are already in the PH)</p><p>--- --- Monster Abilities, listed under the relevant monster</p><p>--- More Monsters</p><p></p><p>Expansions Book (target audience: DMs)</p><p>--- Worldbuilding Guide</p><p>--- --- Planes, Worlds, and Environments (deeper dive)</p><p>--- Optional Spells</p><p>--- Optional Classes (psionics go here)</p><p>--- Conversion Guides (to 6e from each other edition)</p><p>--- High-Level Play options and suggestions</p><p>--- More Options and Dials</p><p></p><p>Notice anything missing there? That's right, there's no "encounter-building" piece in the DMG. That's intentional; as such things have never really been great in any edition, a simple few paragraphs explaining some basics and encouraging some trial and error is all this needs - and all it'll get.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9746465, member: 29398"] OK, I'll play. :) Note this isn't necessarily how I'd actually sequence the books' contents, it's just what ought to be in each one. Players' Handbook --- Species --- Classes --- --- Spells (they are, after all, class abilities; the bulk of 'em should be here) --- --- Pantheons and Deities (Clerics need these in order to function) --- Feats, Skills, Backgrounds (whichever of those still exist in 6e) --- Roll-Up Guide (step by step) --- Equipment Guide --- How to Play --- --- Combat Rules (player-side) --- Example of Play (a la 1e DMG page 97-ish) DMG --- Traps and Hazards --- Planes, Worlds, and Environments (brief overview) --- Magic Item Prices and Write-ups (yes, all of 'em) --- Combat Rules (DM-side) --- Game Management (time, recordkeeping, playstyles discussion, etc.) --- Options and Dials (to make the game harder, easier, or otherwise different than the default) --- Short-Form Char-gen (easy NPC construction while still keeping them 100% compatible and comparable with PCs) --- Downtime Guide --- --- Bastions and Strongholds --- --- Spell Research and Item Creation rules --- --- Training to Level Monster Manual --- Monsters, Monsters, and more Monsters (but NO rewrites of PC species as those are already in the PH) --- --- Monster Abilities, listed under the relevant monster --- More Monsters Expansions Book (target audience: DMs) --- Worldbuilding Guide --- --- Planes, Worlds, and Environments (deeper dive) --- Optional Spells --- Optional Classes (psionics go here) --- Conversion Guides (to 6e from each other edition) --- High-Level Play options and suggestions --- More Options and Dials Notice anything missing there? That's right, there's no "encounter-building" piece in the DMG. That's intentional; as such things have never really been great in any edition, a simple few paragraphs explaining some basics and encouraging some trial and error is all this needs - and all it'll get. [/QUOTE]
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