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6e guesses
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<blockquote data-quote="bsss" data-source="post: 9872182" data-attributes="member: 7054302"><p>I think a 6e would try to fix whatever they feel ails 5e. In my opinion, from a system perspective, I think that's power creep, how they structure the adventuring day, and making a CR/XP/encounter math system that doesn't feel like the wheels have already fallen off. My guess would be that they dial back the space options work within a bit (to address power creep, or at least slam a big reset button) and provide more guidelines or system levers to avoid the "players rest, players go nova on the boss, players rest again" anti-pattern.</p><p></p><p>Unfortunately, I think those system issues will be overshadowed by the gradual moves to create a living subscription game, so whether or not they call it a new edition, I think books will become secondary to an ecosystem they control, so I would expect to see a(nother) big push for new tools, new stuff in DDB, and other such business decisions driving a new thing.</p></blockquote><p></p>
[QUOTE="bsss, post: 9872182, member: 7054302"] I think a 6e would try to fix whatever they feel ails 5e. In my opinion, from a system perspective, I think that's power creep, how they structure the adventuring day, and making a CR/XP/encounter math system that doesn't feel like the wheels have already fallen off. My guess would be that they dial back the space options work within a bit (to address power creep, or at least slam a big reset button) and provide more guidelines or system levers to avoid the "players rest, players go nova on the boss, players rest again" anti-pattern. Unfortunately, I think those system issues will be overshadowed by the gradual moves to create a living subscription game, so whether or not they call it a new edition, I think books will become secondary to an ecosystem they control, so I would expect to see a(nother) big push for new tools, new stuff in DDB, and other such business decisions driving a new thing. [/QUOTE]
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