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<blockquote data-quote="Tigris" data-source="post: 9872802" data-attributes="member: 7043270"><p>Innovation.</p><p></p><p>D&D is the industry standard and pretty much drives innovation. Each edition of D&D inspired many RPGs. Like the "similar games" you mentioned.</p><p></p><p>Even if 5E would be perfect (which it clearly is not) I would want a new edition to have innovation. The RPG scene is already lacking in innovation and gamedesign compared to other types of games (boardgames, computer games).</p><p></p><p>If D&D also just stops innovating, the gamedesign of RPGs will fall even farther behind.</p><p></p><p></p><p>Also in top of that, 5E has many fundamental flaws/inellegances, it got better with 5.5, but some things cant be fixed without a start from scratch.</p><p></p><ul> <li data-xf-list-type="ul">Having normal starting level be level 3, because the first 2 ones are just tutorial /hemmed because of multiclassing</li> <li data-xf-list-type="ul">Not too elegant monster design and encounter building, again it got better, but still far away from the elegance of 4Es</li> <li data-xf-list-type="ul">Martial caster disparancy. Not only power, but complexity. Martials are simple, casters complex. </li> <li data-xf-list-type="ul">Combat too simplified, since non stacking of combat advantage, leading to many inelegant "add dice to roll" effects instead of a more elegant general system.</li> <li data-xf-list-type="ul">Having unequal power progression (trippling power from 1 to 3, doubling from 3 to 5, doubling from 5 to 11...)</li> </ul><p></p><p>Of course 6e will also has flaws, but it may have different ones, and will again inspire many new games. </p><p></p><p></p><p>For me "oh this is good enough it works" sounds crazy, why would one want to play the same game over and over instead of new ones? I am really glad in computer games, and especially in boardgames, people are not thinking like that.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9872802, member: 7043270"] Innovation. D&D is the industry standard and pretty much drives innovation. Each edition of D&D inspired many RPGs. Like the "similar games" you mentioned. Even if 5E would be perfect (which it clearly is not) I would want a new edition to have innovation. The RPG scene is already lacking in innovation and gamedesign compared to other types of games (boardgames, computer games). If D&D also just stops innovating, the gamedesign of RPGs will fall even farther behind. Also in top of that, 5E has many fundamental flaws/inellegances, it got better with 5.5, but some things cant be fixed without a start from scratch. [LIST] [*]Having normal starting level be level 3, because the first 2 ones are just tutorial /hemmed because of multiclassing [*]Not too elegant monster design and encounter building, again it got better, but still far away from the elegance of 4Es [*]Martial caster disparancy. Not only power, but complexity. Martials are simple, casters complex. [*]Combat too simplified, since non stacking of combat advantage, leading to many inelegant "add dice to roll" effects instead of a more elegant general system. [*]Having unequal power progression (trippling power from 1 to 3, doubling from 3 to 5, doubling from 5 to 11...) [/LIST] Of course 6e will also has flaws, but it may have different ones, and will again inspire many new games. For me "oh this is good enough it works" sounds crazy, why would one want to play the same game over and over instead of new ones? I am really glad in computer games, and especially in boardgames, people are not thinking like that. [/QUOTE]
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