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<blockquote data-quote="AlViking" data-source="post: 9873202" data-attributes="member: 6906980"><p>It did have a good first year and then sales tanked. Just like every previous editions after D&D's initial growth.</p><p></p><p></p><p></p><p>The release may have been weaker (people had been burned by 4e after all) but it sold better than expected and had sustained double digit growth for years. </p><p></p><p></p><p></p><p>Those didn't hurt but you're also ignoring that CR was a home game originally. They played a 4e game as an event for a birthday, people liked it but didn't like the system so they switched to PF. Then they switched to D&D 5e because the play was more streamlined and less finicky. I think streaming has helped sales but other non-D&D games have the same opportunities for exposure. In addition, it took a while for CR to become popular and the upward trajectory of 5e had already started.</p><p></p><p>I know everyone wants to say that 5e's success was solely due to ST and CR. It helped gain recognition but recognition only gets people in the door. It doesn't keep them playing the game and it's not like D&D wasn't mentioned here and there in other TV shows. You don't get year after year double digit growth with a show (even a popular one) mentioning it for 15 minutes.</p><p></p><p></p><p></p><p>LOL. Now you're just making things up.</p><p></p><p></p><p></p><p>There is only a small amount of carryover between 4e and 5e or 5.5e. Just like there was carryover from every other edition.</p><p></p><p>And ... none of this really matters. We don't know exact sales and we never will. So spin things any way you want if it makes you happy, it does nothing to support your opinion any more than your appeals to authority.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9873202, member: 6906980"] It did have a good first year and then sales tanked. Just like every previous editions after D&D's initial growth. The release may have been weaker (people had been burned by 4e after all) but it sold better than expected and had sustained double digit growth for years. Those didn't hurt but you're also ignoring that CR was a home game originally. They played a 4e game as an event for a birthday, people liked it but didn't like the system so they switched to PF. Then they switched to D&D 5e because the play was more streamlined and less finicky. I think streaming has helped sales but other non-D&D games have the same opportunities for exposure. In addition, it took a while for CR to become popular and the upward trajectory of 5e had already started. I know everyone wants to say that 5e's success was solely due to ST and CR. It helped gain recognition but recognition only gets people in the door. It doesn't keep them playing the game and it's not like D&D wasn't mentioned here and there in other TV shows. You don't get year after year double digit growth with a show (even a popular one) mentioning it for 15 minutes. LOL. Now you're just making things up. There is only a small amount of carryover between 4e and 5e or 5.5e. Just like there was carryover from every other edition. And ... none of this really matters. We don't know exact sales and we never will. So spin things any way you want if it makes you happy, it does nothing to support your opinion any more than your appeals to authority. [/QUOTE]
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