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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="MechaTarrasque" data-source="post: 7320385" data-attributes="member: 6801226"><p>I would make 3 stats strictly offensive stats and 3 stats strictly defensive, and every class would focus on one offensive stat and one defensive stat (although there are benefits for upping the other defensive stats), so something like:</p><p></p><p>fighter: str/con (some sort of benefit for the longer fights go)</p><p>mystic/psychic: int/con (most abilities come from astral projection, where the more con you have, the longer you can project)</p><p>channeler: cha/con (channeler of primal spirits=druid)</p><p>combat artiste (I am still working on a name): str/dex (includes martial artists and barbarians, I am picturing the martial version of the 5e warlock with "styles" instead of invocations)</p><p>assassin: int/dex (studies enemy and uses int for damage, includes hunter rangers and rogues)</p><p>psychological warfare (still working on a name): cha/dex (magic subclass is bard, nonmagic subclass is warlord)</p><p>champion: str/wis (sees the world as it is and gets boons, based on "champion of what": champion of celestials=paladin, champion of fiends=hellblade, champion of fey=feyblade, champion of primal spirits=totem barbarian, etc.)</p><p>wizard: int/wis (all buffs will be based on wisdom)</p><p>summoner: cha/wis (most spells will be bonus action spells, so the summoner uses a bonus action to power up the pet, and the summoner's action to make the pet attack; ditto buffs are wisdom)</p><p></p><p>Of course all that might change by tomorrow, but this is what amuses me now.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7320385, member: 6801226"] I would make 3 stats strictly offensive stats and 3 stats strictly defensive, and every class would focus on one offensive stat and one defensive stat (although there are benefits for upping the other defensive stats), so something like: fighter: str/con (some sort of benefit for the longer fights go) mystic/psychic: int/con (most abilities come from astral projection, where the more con you have, the longer you can project) channeler: cha/con (channeler of primal spirits=druid) combat artiste (I am still working on a name): str/dex (includes martial artists and barbarians, I am picturing the martial version of the 5e warlock with "styles" instead of invocations) assassin: int/dex (studies enemy and uses int for damage, includes hunter rangers and rogues) psychological warfare (still working on a name): cha/dex (magic subclass is bard, nonmagic subclass is warlord) champion: str/wis (sees the world as it is and gets boons, based on "champion of what": champion of celestials=paladin, champion of fiends=hellblade, champion of fey=feyblade, champion of primal spirits=totem barbarian, etc.) wizard: int/wis (all buffs will be based on wisdom) summoner: cha/wis (most spells will be bonus action spells, so the summoner uses a bonus action to power up the pet, and the summoner's action to make the pet attack; ditto buffs are wisdom) Of course all that might change by tomorrow, but this is what amuses me now. [/QUOTE]
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Community
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6e, how would you sort the classes/sub-classs?
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