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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="steeldragons" data-source="post: 7320464" data-attributes="member: 92511"><p>I hear the moans and groans now..."You posted a thread about class structure with Steeldragons in earshot?! Are you MAD, man!?"</p><p></p><p>I'd probably go something like the following, as I used for my own homebrew system...</p><p></p><p>Base Class: Broadest theme/archetype of a certain fantasy trope, focus on the specific features/mechanics upon which the class relies. A character's specific flavor is left, nearly entirely, to the player or other elements of character creation (such as themes/backgrounds, accumulated skills, feats, etc...) </p><p>--Less Broad Thematic subclass with slight mechanic difference, e.g.: a subclass that relies on a specialty of a certain feature/facet of the base class.</p><p>--More narrow thematic subclass with heavier mechanic differences.</p><p>--Most narrow thematic subclass, probably including some alignment or other restriction, with the heaviest mechanic differences from the base, including the use of magic and/or other specific feature from a different base class.</p><p></p><p>For example:</p><p>Fighter: broadest possible "warrior" archetype.</p><p>--Knight - a specific flavor/theme of warrior, honing in on the character's expertise and background flavor.</p><p>--Barbarian - a specific flavor/theme of warrior, including assumptions of culture [if not race], hones in on a particular fighting style with a unique mechanic ("Battle Raging/Berserking") other warriors don't have access to.</p><p>--Martial Adept - a very specific "martial arts" disciple kind of warrior, particular martial arts "style" allows for above/beyond attack damage and effects and supernatural abilities particular to the Adept, heavily oriented toward Dexterity features -likely taken from the Thief/Rogue class, the discipline and honor required of the flavor/theme of the archetype requires a dedication to a Lawful alignment.</p><p></p><p>OR...there's always this...</p><p>[ATTACH]93021[/ATTACH]</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7320464, member: 92511"] I hear the moans and groans now..."You posted a thread about class structure with Steeldragons in earshot?! Are you MAD, man!?" I'd probably go something like the following, as I used for my own homebrew system... Base Class: Broadest theme/archetype of a certain fantasy trope, focus on the specific features/mechanics upon which the class relies. A character's specific flavor is left, nearly entirely, to the player or other elements of character creation (such as themes/backgrounds, accumulated skills, feats, etc...) --Less Broad Thematic subclass with slight mechanic difference, e.g.: a subclass that relies on a specialty of a certain feature/facet of the base class. --More narrow thematic subclass with heavier mechanic differences. --Most narrow thematic subclass, probably including some alignment or other restriction, with the heaviest mechanic differences from the base, including the use of magic and/or other specific feature from a different base class. For example: Fighter: broadest possible "warrior" archetype. --Knight - a specific flavor/theme of warrior, honing in on the character's expertise and background flavor. --Barbarian - a specific flavor/theme of warrior, including assumptions of culture [if not race], hones in on a particular fighting style with a unique mechanic ("Battle Raging/Berserking") other warriors don't have access to. --Martial Adept - a very specific "martial arts" disciple kind of warrior, particular martial arts "style" allows for above/beyond attack damage and effects and supernatural abilities particular to the Adept, heavily oriented toward Dexterity features -likely taken from the Thief/Rogue class, the discipline and honor required of the flavor/theme of the archetype requires a dedication to a Lawful alignment. OR...there's always this... [ATTACH=CONFIG]93021._xfImport[/ATTACH] [/QUOTE]
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6e, how would you sort the classes/sub-classs?
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