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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="g4m3kn1ght" data-source="post: 7320845" data-attributes="member: 6932509"><p>The current system is mostly okay, the biggest problem being that two players playing the same class don't always feel unique. There should be some kind of paragon path/prestige class options for the upper level characters (10+). I would remove the bard in favor a more obvious swordmage, and make bardic inspiration and its other mechanics a subclass option for another class or feat/background. Would standardize levels the classes receive features to make homebrewing and multiclassing a little easier. Race and background could have some specific feats or features you gain as you level to allow for more uniquely built character (i.e. a fighter that is dwarven smith versus a fighter that is a elven minstrel would have some mechanical uniqueness between eachother). Also, incorporate something like the down time activity system from Adventures in Middle Earth from Cubicle 7. Basically. you can take feats that you can choose to grow between adventures.</p><p></p><p>Finally, I would allow caster class to have an extra option for what their caster stat is (i.e. Wizards, Sorcerers and Warlocks can use INT or CHA, Rangers and Druids WIS or INT, Clerics and Paladins use WIS or CHA).</p></blockquote><p></p>
[QUOTE="g4m3kn1ght, post: 7320845, member: 6932509"] The current system is mostly okay, the biggest problem being that two players playing the same class don't always feel unique. There should be some kind of paragon path/prestige class options for the upper level characters (10+). I would remove the bard in favor a more obvious swordmage, and make bardic inspiration and its other mechanics a subclass option for another class or feat/background. Would standardize levels the classes receive features to make homebrewing and multiclassing a little easier. Race and background could have some specific feats or features you gain as you level to allow for more uniquely built character (i.e. a fighter that is dwarven smith versus a fighter that is a elven minstrel would have some mechanical uniqueness between eachother). Also, incorporate something like the down time activity system from Adventures in Middle Earth from Cubicle 7. Basically. you can take feats that you can choose to grow between adventures. Finally, I would allow caster class to have an extra option for what their caster stat is (i.e. Wizards, Sorcerers and Warlocks can use INT or CHA, Rangers and Druids WIS or INT, Clerics and Paladins use WIS or CHA). [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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