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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="Blue" data-source="post: 7320854" data-attributes="member: 20564"><p>Okay, how's this for sticking closer to 5e then some of my other ideas:</p><p></p><p>Keep standard class/level type of setup. However, classes don't have to be 20 levels.</p><p></p><p>Starting characters are 3rd level or 5th or whatever I say below needs to work. (Side benefit - do way with fractional CR.)</p><p></p><p>Races get converted to (short) classes. It is required to have at least one level of a race at start, but you can advance more, including at later points. This allows things like giants and other "+ECL" races (to use 3.x terminology) - races that are more powerful then the "base" races. A 1st level giant might be a teen, and still medium sized. Etc.</p><p></p><p>Possibly put a "minimum level investment" for some races. A minitaur might require at least 3 levels to be a base minotaur, a storm giant might require more (and so is only available when starting at a higher level). Maybe most races expect 2 (and have teen/child 1), while a weak race like kobold or goblin would have a minimum of 1.</p><p></p><p>Number of levels for racial classes varies based on their upside - what does a paragon member of your race without class look like? Goblin might be a 3 level racial class while most only have 1 level, a fire giant might be a 12 level class with a minimum that's not lagging too far. Dragon would be a 20 level class since they have lots of room to grow.</p><p></p><p>Will have to add some ability to add to casting classes (as opposed to just casting) so as not to kill casters who would fall too far behind in max spell level known. For example High Elf might be a casting class, with it's own short spell list but it explicitly counts as Wizard levels for spells known if you are mixing.</p><p></p><p>Potentially also add in background classes. So if starting is 5th level, level 5 would be a real adventuring class, but the first few levels would be racial and background classes. Not sure if I like any of that.</p></blockquote><p></p>
[QUOTE="Blue, post: 7320854, member: 20564"] Okay, how's this for sticking closer to 5e then some of my other ideas: Keep standard class/level type of setup. However, classes don't have to be 20 levels. Starting characters are 3rd level or 5th or whatever I say below needs to work. (Side benefit - do way with fractional CR.) Races get converted to (short) classes. It is required to have at least one level of a race at start, but you can advance more, including at later points. This allows things like giants and other "+ECL" races (to use 3.x terminology) - races that are more powerful then the "base" races. A 1st level giant might be a teen, and still medium sized. Etc. Possibly put a "minimum level investment" for some races. A minitaur might require at least 3 levels to be a base minotaur, a storm giant might require more (and so is only available when starting at a higher level). Maybe most races expect 2 (and have teen/child 1), while a weak race like kobold or goblin would have a minimum of 1. Number of levels for racial classes varies based on their upside - what does a paragon member of your race without class look like? Goblin might be a 3 level racial class while most only have 1 level, a fire giant might be a 12 level class with a minimum that's not lagging too far. Dragon would be a 20 level class since they have lots of room to grow. Will have to add some ability to add to casting classes (as opposed to just casting) so as not to kill casters who would fall too far behind in max spell level known. For example High Elf might be a casting class, with it's own short spell list but it explicitly counts as Wizard levels for spells known if you are mixing. Potentially also add in background classes. So if starting is 5th level, level 5 would be a real adventuring class, but the first few levels would be racial and background classes. Not sure if I like any of that. [/QUOTE]
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6e, how would you sort the classes/sub-classs?
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