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General Tabletop Discussion
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6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="cbwjm" data-source="post: 7321149" data-attributes="member: 6788732"><p>While I do like class/subclass as a way of specialising your character, another way might be a buildable class system similar to what they have for ACKS. The PHB could have some of the basic classes, at the very least the 4 groupings of fighter, priest, rogue, and wizard. They can have additional classes built using the build system and show how they are built later in the book for those players that want to create their own. </p><p></p><p>If not that then a more streamlined subclass system so that subclass abilities are gained at the same levels and generic subclasses for at least the 4 base classes are available for anyone to take. This way rather than a fighter picking up champion or eldritch knight they can pick up cleric or wizard which adds on abilities from those classes. We kind of have this now with many subclasses allowing a class to dip into another class via subclass. You could also have background subclasses, barbarian might be a subclass that any class can pick up, it might even be a couple of abilities that can replace abilities in your chosen subclass, similar to how the multiclassing feats in 4e allowed you to replace a class power with a another classes power.</p><p></p><p>I wrote class and subclass so many times in this post. </p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="cbwjm, post: 7321149, member: 6788732"] While I do like class/subclass as a way of specialising your character, another way might be a buildable class system similar to what they have for ACKS. The PHB could have some of the basic classes, at the very least the 4 groupings of fighter, priest, rogue, and wizard. They can have additional classes built using the build system and show how they are built later in the book for those players that want to create their own. If not that then a more streamlined subclass system so that subclass abilities are gained at the same levels and generic subclasses for at least the 4 base classes are available for anyone to take. This way rather than a fighter picking up champion or eldritch knight they can pick up cleric or wizard which adds on abilities from those classes. We kind of have this now with many subclasses allowing a class to dip into another class via subclass. You could also have background subclasses, barbarian might be a subclass that any class can pick up, it might even be a couple of abilities that can replace abilities in your chosen subclass, similar to how the multiclassing feats in 4e allowed you to replace a class power with a another classes power. I wrote class and subclass so many times in this post. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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6e, how would you sort the classes/sub-classs?
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