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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="Sacrosanct" data-source="post: 7321698" data-attributes="member: 15700"><p>Earlier I mentioned how I would like to see the core four iconic D&D classes, and then make all subclasses as a set of occupational packages (like 5e feats on steroids). Each of the four core classes gets a class feature on the odd levels, and each occupational package gives you a feature at every even level.</p><p></p><p>Everyone loves lists. So here is how I'd probably do it, with the following packages and the prerequisites to select each of these packages (commander is like a warlord, and templar is like a witch hunter, and beserker is like a barbarian (barbarian is a background not a class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ):</p><p></p><p></p><p>Occupation Package Prerequisite</p><p>abjurer INT 13, magic user</p><p>alchemist INT 13</p><p>arcane archer INT 13, fighter, rogue </p><p>arcane magic INT 13, fighter, rogue, cleric</p><p>artificer INT 13</p><p>assassin DEX 13, fighter, rogue</p><p>bard CHA 13</p><p>beast master WIS 13</p><p>beserker CON 13</p><p>bounty hunter INT 13</p><p>bushi WIS 13, fighter </p><p>commander CHA 13</p><p>conjurer INT 13, magic user</p><p>defender CON 13, fighter</p><p>divine magic WIS 13, fighter, rogue, magic user</p><p>diviner INT 13, magic user</p><p>dreamwalker WIS 13</p><p>druid WIS 13, cleric</p><p>enchanter INT 13, magic user</p><p>evoker INT 13, magic user</p><p>priest, forge WIS 13, cleric</p><p>gladiator STR 13, fighter</p><p>priest, grave WIS 13, cleric</p><p>illusionist INT 13, magic user</p><p>jester CHA 13, rogue, magic user</p><p>kensei DEX 13, fighter </p><p>knight CON 13, fighter</p><p>monk, way of the elements WIS 13, fighter, cleric</p><p>monk, way of the fist DEX 13, fighter, cleric</p><p>necromancer INT 13, magic user, cleric</p><p>ninja DEX 13, fighter, rogue</p><p>outlaw DEX 13, fighter, rogue</p><p>paladin CHA 13, fighter, cleric</p><p>pirate DEX 13, fighter, rogue</p><p>psion WIS 13</p><p>ranger WIS 13, fighter, rogue</p><p>rune magic INT 13, magic user</p><p>samurai CHA 13, fighter </p><p>scout DEX 13, fighter, rogue</p><p>shaman WIS 13, cleric</p><p>shapeshifter WIS 13</p><p>sorcerer INT 13, magic user</p><p>spirit blade INT 13</p><p>summoner INT 13, cleric, magic user</p><p>swashbuckler DEX 13, fighter, rogue</p><p>templar INT 13, fighter, cleric</p><p>totem warrior CON 13, fighter</p><p>transmuter INT 13, magic user</p><p>undead hunter WIS 13, fighter, cleric</p><p>warlock CHA 13</p><p>witch WIS 13</p><p>priest, knowledge WIS 13, cleric</p><p>priest, life WIS 13, cleric</p><p>priest, light WIS 13, cleric</p><p>priest, tempest WIS 13, cleric</p><p>priest, trickery DEX 13, cleric</p><p>priest, war STR 13, cleric</p><p></p><p><strong>Example</strong>:</p><p>If you select a cleric class, you don't automatically get the domains. You would have to choose them. So you could choose a cleric class (and get the core spellcasting features), but instead of getting a domain, maybe you choose the bard occupational package. Essentially you would have the basic spellcasting function of a cleric, <em>plus </em>additional abilities around inspiration that the bard occupation brings. Or you could choose the beserker package and have the core spellcasting of the cleric, but the rage and resistance abilities that a berserker package would give.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7321698, member: 15700"] Earlier I mentioned how I would like to see the core four iconic D&D classes, and then make all subclasses as a set of occupational packages (like 5e feats on steroids). Each of the four core classes gets a class feature on the odd levels, and each occupational package gives you a feature at every even level. Everyone loves lists. So here is how I'd probably do it, with the following packages and the prerequisites to select each of these packages (commander is like a warlord, and templar is like a witch hunter, and beserker is like a barbarian (barbarian is a background not a class ;) ): Occupation Package Prerequisite abjurer INT 13, magic user alchemist INT 13 arcane archer INT 13, fighter, rogue arcane magic INT 13, fighter, rogue, cleric artificer INT 13 assassin DEX 13, fighter, rogue bard CHA 13 beast master WIS 13 beserker CON 13 bounty hunter INT 13 bushi WIS 13, fighter commander CHA 13 conjurer INT 13, magic user defender CON 13, fighter divine magic WIS 13, fighter, rogue, magic user diviner INT 13, magic user dreamwalker WIS 13 druid WIS 13, cleric enchanter INT 13, magic user evoker INT 13, magic user priest, forge WIS 13, cleric gladiator STR 13, fighter priest, grave WIS 13, cleric illusionist INT 13, magic user jester CHA 13, rogue, magic user kensei DEX 13, fighter knight CON 13, fighter monk, way of the elements WIS 13, fighter, cleric monk, way of the fist DEX 13, fighter, cleric necromancer INT 13, magic user, cleric ninja DEX 13, fighter, rogue outlaw DEX 13, fighter, rogue paladin CHA 13, fighter, cleric pirate DEX 13, fighter, rogue psion WIS 13 ranger WIS 13, fighter, rogue rune magic INT 13, magic user samurai CHA 13, fighter scout DEX 13, fighter, rogue shaman WIS 13, cleric shapeshifter WIS 13 sorcerer INT 13, magic user spirit blade INT 13 summoner INT 13, cleric, magic user swashbuckler DEX 13, fighter, rogue templar INT 13, fighter, cleric totem warrior CON 13, fighter transmuter INT 13, magic user undead hunter WIS 13, fighter, cleric warlock CHA 13 witch WIS 13 priest, knowledge WIS 13, cleric priest, life WIS 13, cleric priest, light WIS 13, cleric priest, tempest WIS 13, cleric priest, trickery DEX 13, cleric priest, war STR 13, cleric [B]Example[/B]: If you select a cleric class, you don't automatically get the domains. You would have to choose them. So you could choose a cleric class (and get the core spellcasting features), but instead of getting a domain, maybe you choose the bard occupational package. Essentially you would have the basic spellcasting function of a cleric, [I]plus [/I]additional abilities around inspiration that the bard occupation brings. Or you could choose the beserker package and have the core spellcasting of the cleric, but the rage and resistance abilities that a berserker package would give. [/QUOTE]
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6e, how would you sort the classes/sub-classs?
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