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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="mellored" data-source="post: 7321842" data-attributes="member: 6801209"><p>A little more thoughts on classes. The longer you play, the more time you spend with your character. So the longer you play, the more distinct you want it to be.</p><p></p><p>Thus, a (possibly) ideal class structure would give you 3-5 distinct choices every few level.</p><p>So a class tree.</p><p></p><p>Something like...</p><p>3 base classes (fighter (weapons), mage (spell slots), mystic (ki/psion))</p><p>At level 3, you choose a sub-class (fighter branches to brute, archer, defender, and tactician)</p><p>At level 5, you choose a sub-sub-class (defender branches to paladin, knight, and shield master)</p><p>At level 8, you choose a sub-sub-sub-class (Paladin branches into oaths of ancients, devotion, vengence)</p><p>At level 11, you choose a sub-sub-sub-sub-class (Ancients branches into ancient of deserts, ancient of forest, ancient of seas)</p><p>etc...</p><p></p><p></p><p>So you end up making 30 or so character choices. But it happens over several levels, with your character not only growing more powerful, but also more distinct over time.</p><p></p><p>You can also multi-sub-class. So you could pull a mage/cleric/radiant soul + mage/priest/healer + mage/illusionist. So lots of customization and options are still availible, but it avoid dumping them in your face all at once.</p><p></p><p></p><p>And most of the "power" scaling still happens by character level. So a mage/wizard/illusionist/beguiler can take fighter and get a weapon attack worth using.</p></blockquote><p></p>
[QUOTE="mellored, post: 7321842, member: 6801209"] A little more thoughts on classes. The longer you play, the more time you spend with your character. So the longer you play, the more distinct you want it to be. Thus, a (possibly) ideal class structure would give you 3-5 distinct choices every few level. So a class tree. Something like... 3 base classes (fighter (weapons), mage (spell slots), mystic (ki/psion)) At level 3, you choose a sub-class (fighter branches to brute, archer, defender, and tactician) At level 5, you choose a sub-sub-class (defender branches to paladin, knight, and shield master) At level 8, you choose a sub-sub-sub-class (Paladin branches into oaths of ancients, devotion, vengence) At level 11, you choose a sub-sub-sub-sub-class (Ancients branches into ancient of deserts, ancient of forest, ancient of seas) etc... So you end up making 30 or so character choices. But it happens over several levels, with your character not only growing more powerful, but also more distinct over time. You can also multi-sub-class. So you could pull a mage/cleric/radiant soul + mage/priest/healer + mage/illusionist. So lots of customization and options are still availible, but it avoid dumping them in your face all at once. And most of the "power" scaling still happens by character level. So a mage/wizard/illusionist/beguiler can take fighter and get a weapon attack worth using. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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