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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="Blue" data-source="post: 7322607" data-attributes="member: 20564"><p>What do you think of this:</p><p></p><p>Simplify to a few core <strong>mechanical</strong> classes (<em>not thematic</em> classes). Levels with ASI adjustment and for subclass features are left in, thought the latter becomes for overlay features (see below). Subcalss features would start at 1st.</p><p></p><p>Allow 5e style multiclassing. (But remember, you're down to classes like "Tank, Caster, Leader, Skirmisher/Archer, Skill Monkey", so there's not as many classes to overlap.</p><p></p><p>Characters pick a thematic overlay. These overlays are not limited by class, but rather adjust for them all. They also have overlay features for each of the classes, picked up when you reach that stub.</p><p></p><p>You then build you character one level at time using these.</p><p></p><p>So say you want a paladin, which is an overlay. </p><p></p><p>The 1st feature for Casters might be to use CHR for casting and have access to the Paladin spell list. Later features might give you Divine Smite. 1st level feature for Leader gives you Lay On Hands and maybe some "Lead from the Front" feature. Maybe the 3rd Tank AND the 2nd Leader feature are both Aura of Protection, and if you have both it expands from 10' to 30' radius.</p><p></p><p>You don't get an overlay feature every class level much like you don't get a subclass feature every level right now - these are probably something like 1st, 3rd, 6th, and so on. The other level, as now, are filled with abilities core to your class.</p><p></p><p>While I'd be a bit worried about cherry picking, theoretically you should be able to pick more than one overlay to define your character. For example there might be a Lord of the Storm overlay, which could be a good overlay with Caster for a tempest cleric, but might also help flesh out your Paladin of THOR-EXPY! </p><p></p><p>At that point you just have choice of the overlay features. Say you were a Tank 1 and took the Paladin overlay feature. At Tank 3 when you get another overlay feature, you could take the second Paladin feature, or you could take the <em>first</em> Lord of the Storm feature. Watch out, Retributive Thunderbolts to rebuke those who attack you or your friends.</p><p></p><p>Or instead of Lord of the Storm, maybe there's an Oath of the Ancients overlay you want. But it has fun things like the 1st Skirmisher feature gives advantage to stealth and ignore difficult terrain in natural settings, and so on - it's not meant just for paladins.</p></blockquote><p></p>
[QUOTE="Blue, post: 7322607, member: 20564"] What do you think of this: Simplify to a few core [B]mechanical[/B] classes ([I]not thematic[/I] classes). Levels with ASI adjustment and for subclass features are left in, thought the latter becomes for overlay features (see below). Subcalss features would start at 1st. Allow 5e style multiclassing. (But remember, you're down to classes like "Tank, Caster, Leader, Skirmisher/Archer, Skill Monkey", so there's not as many classes to overlap. Characters pick a thematic overlay. These overlays are not limited by class, but rather adjust for them all. They also have overlay features for each of the classes, picked up when you reach that stub. You then build you character one level at time using these. So say you want a paladin, which is an overlay. The 1st feature for Casters might be to use CHR for casting and have access to the Paladin spell list. Later features might give you Divine Smite. 1st level feature for Leader gives you Lay On Hands and maybe some "Lead from the Front" feature. Maybe the 3rd Tank AND the 2nd Leader feature are both Aura of Protection, and if you have both it expands from 10' to 30' radius. You don't get an overlay feature every class level much like you don't get a subclass feature every level right now - these are probably something like 1st, 3rd, 6th, and so on. The other level, as now, are filled with abilities core to your class. While I'd be a bit worried about cherry picking, theoretically you should be able to pick more than one overlay to define your character. For example there might be a Lord of the Storm overlay, which could be a good overlay with Caster for a tempest cleric, but might also help flesh out your Paladin of THOR-EXPY! At that point you just have choice of the overlay features. Say you were a Tank 1 and took the Paladin overlay feature. At Tank 3 when you get another overlay feature, you could take the second Paladin feature, or you could take the [I]first[/I] Lord of the Storm feature. Watch out, Retributive Thunderbolts to rebuke those who attack you or your friends. Or instead of Lord of the Storm, maybe there's an Oath of the Ancients overlay you want. But it has fun things like the 1st Skirmisher feature gives advantage to stealth and ignore difficult terrain in natural settings, and so on - it's not meant just for paladins. [/QUOTE]
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6e, how would you sort the classes/sub-classs?
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