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General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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<blockquote data-quote="MoonSong" data-source="post: 7326330" data-attributes="member: 6689464"><p>That I can live with, as long as that larger mage class was generic enough. If every third level there were scholarly features it would fail at that.</p><p></p><p></p><p></p><p>I'm not entirely against getting rid of the sorcerer, but only if that doesn't get rid of actual sorcerers in the process.  The distinction between wizard/sorcerer is more than just a mechanical one. There are lots of personal stories that are impossible (or at least extremely awkward when they clash with the mechanics) with the Wizard/Mage/MU the approach to magic of that class just calls for a certain range of PC personalities and more importantly it is voluntary. Coincidentally I've got zero interest on those while I have tons of interest on the ones that aren't.</p><p></p><p></p><p></p><p>Like I said, I wouldn't have any problem with a trio of generic classes, but they all need to be generic -and WIzard is not and has never been-</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7326330, member: 6689464"] That I can live with, as long as that larger mage class was generic enough. If every third level there were scholarly features it would fail at that. I'm not entirely against getting rid of the sorcerer, but only if that doesn't get rid of actual sorcerers in the process. The distinction between wizard/sorcerer is more than just a mechanical one. There are lots of personal stories that are impossible (or at least extremely awkward when they clash with the mechanics) with the Wizard/Mage/MU the approach to magic of that class just calls for a certain range of PC personalities and more importantly it is voluntary. Coincidentally I've got zero interest on those while I have tons of interest on the ones that aren't. Like I said, I wouldn't have any problem with a trio of generic classes, but they all need to be generic -and WIzard is not and has never been- [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
6e, how would you sort the classes/sub-classs?
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