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6e? Why?
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<blockquote data-quote="Bacon Bits" data-source="post: 7459272" data-attributes="member: 6777737"><p>Monopoly is also significantly less complex than D&D. The entirety of the rules for monopoly would comfortably fit inside the page length of a single class description of 5e. Monopoly also has a fixed objective, strict set of actions, and so on. The only imbalance in the game at all is the turn order. Short of introducing a handicap of some kind for going first (i.e., +$15 starting money for every player who goes before you) there really isn't a way to deal with that.</p><p></p><p>Furthermore, Hasbro and Parker Brothers before it certainly worked hard at pushing sales with an endless number of special editions and <a href="https://en.wikipedia.org/wiki/List_of_licensed_and_localized_editions_of_Monopoly:_USA" target="_blank">licensed editions</a> to the extent that some people <a href="https://i.imgur.com/U6VMuVQ.jpg" target="_blank">collect the game</a>.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7459272, member: 6777737"] Monopoly is also significantly less complex than D&D. The entirety of the rules for monopoly would comfortably fit inside the page length of a single class description of 5e. Monopoly also has a fixed objective, strict set of actions, and so on. The only imbalance in the game at all is the turn order. Short of introducing a handicap of some kind for going first (i.e., +$15 starting money for every player who goes before you) there really isn't a way to deal with that. Furthermore, Hasbro and Parker Brothers before it certainly worked hard at pushing sales with an endless number of special editions and [URL="https://en.wikipedia.org/wiki/List_of_licensed_and_localized_editions_of_Monopoly:_USA"]licensed editions[/URL] to the extent that some people [URL="https://i.imgur.com/U6VMuVQ.jpg"]collect the game[/URL]. [/QUOTE]
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