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6e? Why?
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<blockquote data-quote="Oofta" data-source="post: 7459889" data-attributes="member: 6801845"><p>Not to get into edition wars, but the issue I had with 4E was not with low levels (and I'm an old-school guy). It was higher level play that it just started grinding to a halt and turned me (and my group) off. When a single round can take an hour or more, there's something wrong.</p><p></p><p>So it wasn't just that it didn't feel like "traditional" D&D or turning off old school players. That was part of it, but it was also that those newbies that grasped the game easily at lower levels all seemed to drop out when we started hitting higher levels. In addition, there was always that persistent, but hard-to-identify aspect of 4E that killed innovation and creativity.</p><p></p><p>Don't get me wrong, <em>all</em> editions of D&D have warts. But I gave 4E the ol' college try and after running a campaign and playing up to level 30, I would have switched over to a different RPG if 5E hadn't come out.</p><p></p><p>YMMV of course.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7459889, member: 6801845"] Not to get into edition wars, but the issue I had with 4E was not with low levels (and I'm an old-school guy). It was higher level play that it just started grinding to a halt and turned me (and my group) off. When a single round can take an hour or more, there's something wrong. So it wasn't just that it didn't feel like "traditional" D&D or turning off old school players. That was part of it, but it was also that those newbies that grasped the game easily at lower levels all seemed to drop out when we started hitting higher levels. In addition, there was always that persistent, but hard-to-identify aspect of 4E that killed innovation and creativity. Don't get me wrong, [I]all[/I] editions of D&D have warts. But I gave 4E the ol' college try and after running a campaign and playing up to level 30, I would have switched over to a different RPG if 5E hadn't come out. YMMV of course. [/QUOTE]
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