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6e? Why?
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<blockquote data-quote="bmfrosty" data-source="post: 7462617" data-attributes="member: 6788547"><p>Totally would love to see new starter sets. Like yearly.</p><p></p><p>I'd love to see a 2018 starter set with a new adventure that's 1-4. LMoP is amazing, but I think it would be easy to rotate it and include a new adventure and new box art.</p><p></p><p>That could be done every year.</p><p></p><p>I can't see reason for a 6th edition of the rules. Maybe a 5.1 as a raft of small adjustments would be good. I think there are a lot of small changes and clarifications out there to be made that would improve the game without requiring a full new version. I think a lot of it would be incorporating a lot of what are home rules in to variant rules or class adjustments. Should a dart be a monk weapon? Should the popular critical hit variants be included in the book as variants?</p><p></p><p>My home games don't change a lot, but most of the things that they do change feel like oversights.</p></blockquote><p></p>
[QUOTE="bmfrosty, post: 7462617, member: 6788547"] Totally would love to see new starter sets. Like yearly. I'd love to see a 2018 starter set with a new adventure that's 1-4. LMoP is amazing, but I think it would be easy to rotate it and include a new adventure and new box art. That could be done every year. I can't see reason for a 6th edition of the rules. Maybe a 5.1 as a raft of small adjustments would be good. I think there are a lot of small changes and clarifications out there to be made that would improve the game without requiring a full new version. I think a lot of it would be incorporating a lot of what are home rules in to variant rules or class adjustments. Should a dart be a monk weapon? Should the popular critical hit variants be included in the book as variants? My home games don't change a lot, but most of the things that they do change feel like oversights. [/QUOTE]
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