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6th Level Character Challenge
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<blockquote data-quote="two" data-source="post: 855054" data-attributes="member: 9002"><p><strong>true --</strong></p><p></p><p>Good points.</p><p></p><p>But a cleric with the luck domain WILL entirely eliminate the dreaded "I rolled a 3 for the hold person," something that just can't be matched by any other core class.</p><p></p><p>Maybe you never need to use the ability. Maybe it makes the battle last another 5 rounds. Point is, it's SAFE. You can be sure that, at the very very worst, you have to roll badly TWICE consecutively to be totally screwed. Just won't happen that often.</p><p></p><p>Giant is a good call, good resitances. But still. I dunno. A dwarf or gnome cleric with only two good stats (wisdom and con, both 18 by level 6 or higher with basic magic buffs) might have as many or more hit points than the barbarian, who needs strength, dex, con. Plus the cleric has Endurance, etc. A level 6 Dwarf cleric with 17 base con, +1 at level 4, +2 for endurance = 20 con, solid. Wisdom of 16 at level 6 is fine, get a +2 item for 18. Dex 12, everything else 10 or below... it works. Average hit points are well over 50. Full plate +1, shield +1, etc. Heck, give the cleric a tower shield even; won't hinder spell casting/summoning, etc.</p><p></p><p></p><p>Yeah, i know it's the nature of D&D to have it all end suddenly with one roll. I just think it makes for a bad and boring game, so I strive to avoid such things -- within the rules, no dice fudging either.</p></blockquote><p></p>
[QUOTE="two, post: 855054, member: 9002"] [b]true --[/b] Good points. But a cleric with the luck domain WILL entirely eliminate the dreaded "I rolled a 3 for the hold person," something that just can't be matched by any other core class. Maybe you never need to use the ability. Maybe it makes the battle last another 5 rounds. Point is, it's SAFE. You can be sure that, at the very very worst, you have to roll badly TWICE consecutively to be totally screwed. Just won't happen that often. Giant is a good call, good resitances. But still. I dunno. A dwarf or gnome cleric with only two good stats (wisdom and con, both 18 by level 6 or higher with basic magic buffs) might have as many or more hit points than the barbarian, who needs strength, dex, con. Plus the cleric has Endurance, etc. A level 6 Dwarf cleric with 17 base con, +1 at level 4, +2 for endurance = 20 con, solid. Wisdom of 16 at level 6 is fine, get a +2 item for 18. Dex 12, everything else 10 or below... it works. Average hit points are well over 50. Full plate +1, shield +1, etc. Heck, give the cleric a tower shield even; won't hinder spell casting/summoning, etc. Yeah, i know it's the nature of D&D to have it all end suddenly with one roll. I just think it makes for a bad and boring game, so I strive to avoid such things -- within the rules, no dice fudging either. [/QUOTE]
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