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<blockquote data-quote="the Jester" data-source="post: 4366947" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">YOUNG BELKER--- Level 6 Skirmisher</span></strong></p><p>Medium elemental humanoid (air, fire)--- XP 250</p><p>---</p><p>Initiative +9; Senses Perception +3</p><p><strong>Smoky Haze</strong> aura 4; all creatures within the aura gain concealment against all creatures other than the belker.</p><p>HP 76; Bloodied 38</p><p>AC 20; Fortitude 20; Reflex 19; Will 17</p><p>Speed 6, fly 7 (hover; maximum altitude 5)</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +11 vs. AC; 1d10+4 damage.</p><p></p><p><strong>[Melee] Smoke Claws</strong> (standard; at will): Only when it starts its turn in smoke form; the belker reaches inside its enemy’s chest to fill its lungs with smoke while its claws are insubstantial. +9 vs. Fortitude; 1d6+4 damage plus ongoing 5.</p><p><strong></strong></p><p><strong>[Close] Smoke Burst </strong>(standard; encounter): The belker gives out a burst of smoke. Close burst 2; attacks each creature in the burst; +7 vs. Fortitude; 2d4+4 damage and target is slowed and weakened (save ends both); belkers are immune.</p><p></p><p><strong>Smoke Form</strong> (minor; at will): The belker turns into smoke; treat it as if it were insubstantial, except that it cannot travel through solid objects unless they have at least one tiny hole in them. While in smoke form, the belker cannot take any standard actions. The belker remains in smoke form until it spends another minor action to resume its more solid form.</p><p>---</p><p>Str 14; Dex 18; Wis 11</p><p>Con 20; Int 6; Cha 14</p><p></p><p></p><p><strong><span style="font-size: 12px">BELKER LUNGCRUSHER--- Level 10 Soldier</span></strong></p><p>Large elemental humanoid (air, fire)--- XP 500</p><p>---</p><p>Initiative +12; Senses Perception +7</p><p><strong>Smoky Haze</strong> aura 4; all creatures within the aura gain concealment against all creatures other than the belker.</p><p>HP 110; Bloodied 55</p><p>AC 24; Fortitude 24; Reflex 23; Will 21</p><p>Speed 6, fly 7 (hover; maximum altitude 5)</p><p>---</p><p>[Melee basic] Claw (standard; at will): Reach 2; +17 vs. AC; 2d6+5 damage.</p><p></p><p>[Melee] Smoke Claws (standard; at will): Reach 2; Only when it starts its turn in smoke form; the belker reaches inside its enemy’s chest to fill its lungs with smoke while its claws are insubstantial. +15 vs. Fortitude; 1d8+5 damage plus ongoing 5.</p><p></p><p>[Melee] Lung Strike (standard; encounter): Reach 2; +15 vs. Fortitude; Hit: 3d8+5 damage and target is slowed and weakened (save ends both); Miss: half damage and target is weakened (save ends); Effect: target suffers a -2 penalty to Fortitude defense until the end of the encounter.</p><p></p><p>Smoke Form (minor; at will): The belker turns into smoke; treat it as if it were insubstantial, except that it cannot travel through solid objects unless they have at least one tiny hole in them. While in smoke form, the belker cannot take any standard actions. The belker remains in smoke form until it spends another minor action to resume its more solid form.</p><p>---</p><p>Str 14; Dex 20; Wis 14</p><p>Con 22; Int 7; Cha 15</p></blockquote><p></p>
[QUOTE="the Jester, post: 4366947, member: 1210"] [B][SIZE="3"]YOUNG BELKER--- Level 6 Skirmisher[/SIZE][/B] Medium elemental humanoid (air, fire)--- XP 250 --- Initiative +9; Senses Perception +3 [B]Smoky Haze[/B] aura 4; all creatures within the aura gain concealment against all creatures other than the belker. HP 76; Bloodied 38 AC 20; Fortitude 20; Reflex 19; Will 17 Speed 6, fly 7 (hover; maximum altitude 5) --- [B][Melee basic] Claw[/B] (standard; at will): +11 vs. AC; 1d10+4 damage. [B][Melee] Smoke Claws[/B] (standard; at will): Only when it starts its turn in smoke form; the belker reaches inside its enemy’s chest to fill its lungs with smoke while its claws are insubstantial. +9 vs. Fortitude; 1d6+4 damage plus ongoing 5. [B] [Close] Smoke Burst [/B](standard; encounter): The belker gives out a burst of smoke. Close burst 2; attacks each creature in the burst; +7 vs. Fortitude; 2d4+4 damage and target is slowed and weakened (save ends both); belkers are immune. [B]Smoke Form[/B] (minor; at will): The belker turns into smoke; treat it as if it were insubstantial, except that it cannot travel through solid objects unless they have at least one tiny hole in them. While in smoke form, the belker cannot take any standard actions. The belker remains in smoke form until it spends another minor action to resume its more solid form. --- Str 14; Dex 18; Wis 11 Con 20; Int 6; Cha 14 [B][SIZE="3"]BELKER LUNGCRUSHER--- Level 10 Soldier[/SIZE][/B] Large elemental humanoid (air, fire)--- XP 500 --- Initiative +12; Senses Perception +7 [B]Smoky Haze[/B] aura 4; all creatures within the aura gain concealment against all creatures other than the belker. HP 110; Bloodied 55 AC 24; Fortitude 24; Reflex 23; Will 21 Speed 6, fly 7 (hover; maximum altitude 5) --- [Melee basic] Claw (standard; at will): Reach 2; +17 vs. AC; 2d6+5 damage. [Melee] Smoke Claws (standard; at will): Reach 2; Only when it starts its turn in smoke form; the belker reaches inside its enemy’s chest to fill its lungs with smoke while its claws are insubstantial. +15 vs. Fortitude; 1d8+5 damage plus ongoing 5. [Melee] Lung Strike (standard; encounter): Reach 2; +15 vs. Fortitude; Hit: 3d8+5 damage and target is slowed and weakened (save ends both); Miss: half damage and target is weakened (save ends); Effect: target suffers a -2 penalty to Fortitude defense until the end of the encounter. Smoke Form (minor; at will): The belker turns into smoke; treat it as if it were insubstantial, except that it cannot travel through solid objects unless they have at least one tiny hole in them. While in smoke form, the belker cannot take any standard actions. The belker remains in smoke form until it spends another minor action to resume its more solid form. --- Str 14; Dex 20; Wis 14 Con 22; Int 7; Cha 15 [/QUOTE]
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