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<blockquote data-quote="the Jester" data-source="post: 4367117" data-attributes="member: 1210"><p>EDIT: As there is an official 4e version of these guys, I'm not going to bother updating my version to MM3 standards.</p><p></p><p><strong><span style="font-size: 12px">SPAWN OF KYUSS--- Level 6 Soldier</span></strong></p><p>Medium shadow animate (undead)--- XP 250</p><p>---</p><p>Initiative +5; Senses Perception +6, darkvision</p><p>HP 72; Bloodied 36</p><p>AC 22; Fortitude 22; Reflex 19; Will 20</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Worm-Ridden Blow</strong> (standard; at will) <strong>Necrotic:</strong> +13 vs. AC; 1d8+4 damage plus 1d8 necrotic.</p><p></p><p><strong>[Melee] Gift of Kyuss</strong> (immediate reaction; upon hitting with a melee attack) <strong>Necrotic:</strong> A worm leaps from the spawn of Kyuss at the target. +11 vs. Reflex; Hit: 1d6 necrotic plus ongoing 5 necrotic (save ends). At the start of the target’s turn, make a secondary attack: +11 vs. Fortitude; Hit: target is weakened until the end of its turn.</p><p></p><p><strong>[Close] Terror of the Worms</strong> (minor; recharge 6) <strong>Fear:</strong> Close burst 5; targets all enemies in the burst; +9 vs. Will; Hit: target is pushed 2 squares and suffers a -1 on attacks (save ends); Miss: target is pushed 1 square.</p><p></p><p><strong>Kyuss’ Spawn:</strong> Any creature that is slain by the spawn of Kyuss while it is under the effects of the gift of Kyuss arises in 1d4 rounds as a new spawn of Kyuss.</p><p>---</p><p>Alignment chaotic evil; Languages Common</p><p>Str 20; Dex 14; Wis 16</p><p>Con 16; Int 5; Cha 9</p></blockquote><p></p>
[QUOTE="the Jester, post: 4367117, member: 1210"] EDIT: As there is an official 4e version of these guys, I'm not going to bother updating my version to MM3 standards. [B][SIZE="3"]SPAWN OF KYUSS--- Level 6 Soldier[/SIZE][/B] Medium shadow animate (undead)--- XP 250 --- Initiative +5; Senses Perception +6, darkvision HP 72; Bloodied 36 AC 22; Fortitude 22; Reflex 19; Will 20 Speed 6 --- [B][Melee basic] Worm-Ridden Blow[/B] (standard; at will) [B]Necrotic:[/B] +13 vs. AC; 1d8+4 damage plus 1d8 necrotic. [B][Melee] Gift of Kyuss[/B] (immediate reaction; upon hitting with a melee attack) [B]Necrotic:[/B] A worm leaps from the spawn of Kyuss at the target. +11 vs. Reflex; Hit: 1d6 necrotic plus ongoing 5 necrotic (save ends). At the start of the target’s turn, make a secondary attack: +11 vs. Fortitude; Hit: target is weakened until the end of its turn. [B][Close] Terror of the Worms[/B] (minor; recharge 6) [B]Fear:[/B] Close burst 5; targets all enemies in the burst; +9 vs. Will; Hit: target is pushed 2 squares and suffers a -1 on attacks (save ends); Miss: target is pushed 1 square. [B]Kyuss’ Spawn:[/B] Any creature that is slain by the spawn of Kyuss while it is under the effects of the gift of Kyuss arises in 1d4 rounds as a new spawn of Kyuss. --- Alignment chaotic evil; Languages Common Str 20; Dex 14; Wis 16 Con 16; Int 5; Cha 9 [/QUOTE]
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