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<blockquote data-quote="the Jester" data-source="post: 5772946" data-attributes="member: 1210"><p>Here's another update. I've renamed the "giant jellyfish" the "jellyfish man o' war" (as it was based on the giant Portuguese man o' war in the MM1 but I have no Portugal in my campaign world).</p><p></p><p>Note that it has above-average hps; that's because of its low defenses and "vulnerable 5 weapons".</p><p></p><p><strong><span style="font-size: 15px">JELLYFISH </span></strong> </p><p><strong>Source:</strong> 1e Monster Manual.</p><p> </p><p>There are many types of jellyfish, not all of which are dangerous, in the oceans of Cydra. While some types are virtually immobile, floating on the tide, others are surprisingly swift. Jellyfish are closely related to oozes.</p><p></p><p><strong>Jellyfish Man o' War Level 6 Lurker </strong> </p><p>Large natural beast (aquatic, blind, ooze) XP 250 </p><p>HP 77; Bloodied 38 Initiative +3</p><p>AC 18; Fortitude 20; Reflex 16; Will 18 Perception +4</p><p>Speed swim 4 Tremorsense 12</p><p>Vulnerable 5 weapons</p><p></p><p><strong>TRAITS</strong> </p><p>Cloud of Tentacles (poison) * Aura 4</p><p> Any creature that ends its turn in the aura takes 5 poison damage and is slowed (save ends).</p><p></p><p>Aquatic </p><p> The jellyfish can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat.</p><p></p><p>Ooze</p><p> While squeezing, the jellyfish moves at full speed rather than half speed, it doesn't take the -5 penatly to attack rolls, and it doesn't grant combat advantage for squeezing. The jellyfish cannot be knocked prone.</p><p></p><p>Transparent </p><p> While it is in water, the jellyfish gains total concealment against creatures more than 3 squares from it. When creatures first encounter it in the water, until a creature first enters its aura, it requires a Perception check, DC 20, to become aware of the jellyfish.</p><p></p><p><strong>STANDARD ACTIONS </strong> </p><p>(mbasic) Stinging Tentacle (poison) * At Will</p><p> Attack: Melee 3 (one creature); +9 vs. Fortitude.</p><p> Hit: 1d6+4 poison damage, plus ongoing 10 poison damage and the target is immobilized (save ends both).</p><p>---</p><p>Str 5 Dex 3 Wis 12</p><p>Con 20 Int 1 Cha 3</p><p>Alignment unaligned Languages -</p><p></p><p><strong>Stinging Jellyfish Swarm Level 6 Brute </strong> </p><p>Large natural beast (aquatic, blind, ooze, swarm) XP 250 </p><p>HP 88; Bloodied 44 Initiative +3</p><p>AC 17; Fortitude 20; Reflex 17; Will 18 Perception +5</p><p>Speed swim 6 Tremorsense 10</p><p>Resist half damage from ranged and melee attacks; Vulnerable 10 against close and area attacks</p><p></p><p><strong>TRAITS</strong> </p><p>Stinging Tentacles (poison) * Aura 2</p><p> Creatures in the aura gain vulnerable 5 poison. </p><p>Aquatic </p><p></p><p> The jellyfish can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat.</p><p></p><p>Ooze</p><p> While squeezing, the jellyfish moves at full speed rather than half speed, it doesn't take the -5 penatly to attack rolls, and it doesn't grant combat advantage for squeezing. The jellyfish cannot be knocked prone.</p><p></p><p>Swarm</p><p> The jellyfish swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The jellyfish swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.</p><p></p><p><strong>STANDARD ACTIONS </strong> </p><p> </p><p>(mbasic) Swarm Attack (poison) * At Will</p><p> Attack: Melee 1 (one creature); +9 vs. Reflex.</p><p> Hit: 2d10+7 poison damage.</p><p></p><p><strong>TRIGGERED ACTIONS </strong> </p><p> </p><p>Instinctive Dispersal * Encounter</p><p> Trigger: The jellyfish swarm becomes bloodied.</p><p> Effect (Immediate Reaction): The jellyfish swarm disperses and is removed from play until the beginning of its next turn, at which point it returns in any unoccupied space within 3 squares of its starting position.</p><p>---</p><p>Str 10 Dex 10 Wis 15</p><p>Con 18 Int 2 Cha 3</p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 5772946, member: 1210"] Here's another update. I've renamed the "giant jellyfish" the "jellyfish man o' war" (as it was based on the giant Portuguese man o' war in the MM1 but I have no Portugal in my campaign world). Note that it has above-average hps; that's because of its low defenses and "vulnerable 5 weapons". [B][SIZE="4"]JELLYFISH [/SIZE][/B] [B]Source:[/B] 1e Monster Manual. There are many types of jellyfish, not all of which are dangerous, in the oceans of Cydra. While some types are virtually immobile, floating on the tide, others are surprisingly swift. Jellyfish are closely related to oozes. [B]Jellyfish Man o' War Level 6 Lurker [/B] Large natural beast (aquatic, blind, ooze) XP 250 HP 77; Bloodied 38 Initiative +3 AC 18; Fortitude 20; Reflex 16; Will 18 Perception +4 Speed swim 4 Tremorsense 12 Vulnerable 5 weapons [B]TRAITS[/B] Cloud of Tentacles (poison) * Aura 4 Any creature that ends its turn in the aura takes 5 poison damage and is slowed (save ends). Aquatic The jellyfish can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat. Ooze While squeezing, the jellyfish moves at full speed rather than half speed, it doesn't take the -5 penatly to attack rolls, and it doesn't grant combat advantage for squeezing. The jellyfish cannot be knocked prone. Transparent While it is in water, the jellyfish gains total concealment against creatures more than 3 squares from it. When creatures first encounter it in the water, until a creature first enters its aura, it requires a Perception check, DC 20, to become aware of the jellyfish. [B]STANDARD ACTIONS [/B] (mbasic) Stinging Tentacle (poison) * At Will Attack: Melee 3 (one creature); +9 vs. Fortitude. Hit: 1d6+4 poison damage, plus ongoing 10 poison damage and the target is immobilized (save ends both). --- Str 5 Dex 3 Wis 12 Con 20 Int 1 Cha 3 Alignment unaligned Languages - [B]Stinging Jellyfish Swarm Level 6 Brute [/B] Large natural beast (aquatic, blind, ooze, swarm) XP 250 HP 88; Bloodied 44 Initiative +3 AC 17; Fortitude 20; Reflex 17; Will 18 Perception +5 Speed swim 6 Tremorsense 10 Resist half damage from ranged and melee attacks; Vulnerable 10 against close and area attacks [B]TRAITS[/B] Stinging Tentacles (poison) * Aura 2 Creatures in the aura gain vulnerable 5 poison. Aquatic The jellyfish can breathe water and gets a +2 bonus to attacks against nonaquatic creatures in aquatic combat. Ooze While squeezing, the jellyfish moves at full speed rather than half speed, it doesn't take the -5 penatly to attack rolls, and it doesn't grant combat advantage for squeezing. The jellyfish cannot be knocked prone. Swarm The jellyfish swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The jellyfish swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. [B]STANDARD ACTIONS [/B] (mbasic) Swarm Attack (poison) * At Will Attack: Melee 1 (one creature); +9 vs. Reflex. Hit: 2d10+7 poison damage. [B]TRIGGERED ACTIONS [/B] Instinctive Dispersal * Encounter Trigger: The jellyfish swarm becomes bloodied. Effect (Immediate Reaction): The jellyfish swarm disperses and is removed from play until the beginning of its next turn, at which point it returns in any unoccupied space within 3 squares of its starting position. --- Str 10 Dex 10 Wis 15 Con 18 Int 2 Cha 3 Alignment unaligned Languages - [/QUOTE]
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