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<blockquote data-quote="the Jester" data-source="post: 5776911" data-attributes="member: 1210"><p><strong><span style="font-size: 22px">CATERWAUL </span> </strong></p><p><strong>Source:</strong> 1e Fiend Folio.</p><p> </p><p>The caterwaul is a feline predator that is exceptionally fleet of foot and as intelligent as a human. A caterwaul is capable of moving either on only its hind legs, keeping a more upright posture, or on all fours, allowing it to move with astonishing speed.</p><p> </p><p><strong>Scattered Prides:</strong> Caterwauls prefer a solitary existence except when mating, but live in loose prides scattered over a wide area. When one caterwaul encounters trouble, its packmates sometimes respond to its wails. What first appears to be an encounter with a single caterwaul can sometimes quickly turn into an encounter with the entire pack.</p><p></p><p><strong><span style="font-size: 15px">Caterwaul Runner Level 6 Skirmisher </span></strong> </p><p>Medium natural magical beast XP 250 </p><p>HP 68; Bloodied 34 Initiative +11</p><p>AC 20; Fortitude 17; Reflex 21; Will 16 Perception +11</p><p>Speed 10 Low-light vision</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong> </p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +11 vs. AC.</p><p> Hit: 1d10+7 damage.</p><p></p><p>(melee) Running Attack * At Will</p><p> Effect: The caterwaul moves up to 5 squares.</p><p> Attack: Melee 1 (one creature); +11 vs. AC.</p><p> Hit: 1d10+9 damage, the caterwaul pushes the target 1 square and the target falls prone.</p><p></p><p>(close) Unnerving Caterwaul (fear) * Encounter</p><p> Attack: Close blast 4 (enemies in the blast); +7 vs. Will.</p><p> Hit: The target is weakened (save ends). </p><p></p><p><strong>MOVE ACTIONS </strong> </p><p> </p><p>Astonishing Reflexes * At Will</p><p> Effect: The caterwaul shifts up to 5 squares.</p><p>---</p><p>Skills Stealth +14</p><p>Str 17 Dex 23 Wis 16</p><p>Con 12 Int 12 Cha 15 </p><p>Alignment unaligned Languages Common, Caterwaul</p><p></p><p><strong><span style="font-size: 15px">Caterwaul Pouncer Level 7 Soldier </span></strong> </p><p>Medium natural magical beast XP 300 </p><p>HP 76; Bloodied 38 Initiative +10</p><p>AC 23; Fortitude 18; Reflex 21; Will 18 Perception +11</p><p>Speed 10 Low-light vision</p><p></p><p><strong>STANDARD ACTIONS</strong> </p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +12 vs. AC.</p><p> Hit: 2d6+1 damage.</p><p></p><p>(mbasic) Claws * At Will</p><p> Attack: Melee 1 (one creature); +12 vs. AC.</p><p> Hit: 1d8+3 damage.</p><p></p><p>Swift Attacks * At Will</p><p> Effect: The caterwaul pounder uses bite and claws at the same target. If both attacks hit, the target falls prone.</p><p></p><p>(close) Unnerving Caterwaul (fear) * Encounter</p><p> Attack: Close blast 4 (each enemy in the blast); +8 vs. Will.</p><p> Hit: The target is weakened (save ends).</p><p></p><p><strong>MOVE ACTIONS </strong> </p><p> </p><p>Leap Away * Encounter</p><p> Effect: The caterwaul pouncer jumps 3 squares without provoking opportunity attacks. It gains a +2 bonus to AC and Reflex until the end of its next turn.</p><p>---</p><p>Skills Stealth +14</p><p>Str 20 Dex 20 Wis 16</p><p>Con 12 Int 10 Cha 12 </p><p>Alignment unaligned Languages Common, Caterwaul</p><p></p><p><strong><span style="font-size: 15px">Relentless Caterwaul Level 10 Solo Skirmisher </span></strong></p><p>Medium natural magical beast XP 2,500 </p><p>HP 206; Bloodied 103 Initiative +14</p><p>AC 24; Fortitude 20; Reflex 25; Will 21 Perception +13</p><p>Speed 10 Low-light vision</p><p>Saving Throws +5; Action Points 2</p><p></p><p><strong>TRAITS</strong> </p><p>Relentless</p><p> At the start of the caterwaul's turn, it loses the dazed, immobilized, slowed or stunned condition. If it is dominated, the caterwaul takes its normal complement of actions and then the creature dominating it chooses one action for it. </p><p></p><p><strong>STANDARD ACTIONS </strong> </p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +15 vs. AC.</p><p> Hit: 3d8+5 damage (or 4d8+5 damage if the relentless caterwaul is bloodied).</p><p></p><p>Sprinting Attack * At Will</p><p> Effect: The relentless caterwaul shifts its speed and uses bite up to three times during this shift. </p><p></p><p><strong>MOVE ACTIONS </strong> </p><p> </p><p>Extraordinary Speed * At Will</p><p> Effect: The relentless caterwaul shifts up to 3 squares and gains a +4 bonus to speed until the end of its next turn. If it triggers an opportunity attack by moving before the end of its next turn, it can use bite against the creature making the opportunity attack as a free action.</p><p></p><p>Incredible Leap * Recharge 6</p><p> Effect: The relentless caterwaul jumps up to 5 squares without triggering opportunity attacks.</p><p></p><p><strong>MINOR ACTIONS</strong> </p><p> </p><p>(melee) Claw * At Will</p><p> Attack: Melee 1 (one creature); +13 vs. Reflex.</p><p> Hit: The target falls prone.</p><p></p><p>(close) Unnerving Caterwaul (fear) * Encounter</p><p> Attack: Close blast 4 (each enemy in blast); +12 vs. Will.</p><p> Hit: The target is weakened (save ends).</p><p>---</p><p>Skills Acrobatics +17, Athletics +12, Stealth +17</p><p>Str 15 Dex 25 Wis 16</p><p>Con 15 Int 12 Cha 18 </p><p>Alignment unaligned Languages Common, Caterwaul</p></blockquote><p></p>
[QUOTE="the Jester, post: 5776911, member: 1210"] [B][SIZE="6"]CATERWAUL [/SIZE] Source:[/B] 1e Fiend Folio. The caterwaul is a feline predator that is exceptionally fleet of foot and as intelligent as a human. A caterwaul is capable of moving either on only its hind legs, keeping a more upright posture, or on all fours, allowing it to move with astonishing speed. [B]Scattered Prides:[/B] Caterwauls prefer a solitary existence except when mating, but live in loose prides scattered over a wide area. When one caterwaul encounters trouble, its packmates sometimes respond to its wails. What first appears to be an encounter with a single caterwaul can sometimes quickly turn into an encounter with the entire pack. [B][SIZE="4"]Caterwaul Runner Level 6 Skirmisher [/SIZE][/B] Medium natural magical beast XP 250 HP 68; Bloodied 34 Initiative +11 AC 20; Fortitude 17; Reflex 21; Will 16 Perception +11 Speed 10 Low-light vision [B] STANDARD ACTIONS [/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +11 vs. AC. Hit: 1d10+7 damage. (melee) Running Attack * At Will Effect: The caterwaul moves up to 5 squares. Attack: Melee 1 (one creature); +11 vs. AC. Hit: 1d10+9 damage, the caterwaul pushes the target 1 square and the target falls prone. (close) Unnerving Caterwaul (fear) * Encounter Attack: Close blast 4 (enemies in the blast); +7 vs. Will. Hit: The target is weakened (save ends). [B]MOVE ACTIONS [/B] Astonishing Reflexes * At Will Effect: The caterwaul shifts up to 5 squares. --- Skills Stealth +14 Str 17 Dex 23 Wis 16 Con 12 Int 12 Cha 15 Alignment unaligned Languages Common, Caterwaul [B][SIZE="4"]Caterwaul Pouncer Level 7 Soldier [/SIZE][/B] Medium natural magical beast XP 300 HP 76; Bloodied 38 Initiative +10 AC 23; Fortitude 18; Reflex 21; Will 18 Perception +11 Speed 10 Low-light vision [B]STANDARD ACTIONS[/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +12 vs. AC. Hit: 2d6+1 damage. (mbasic) Claws * At Will Attack: Melee 1 (one creature); +12 vs. AC. Hit: 1d8+3 damage. Swift Attacks * At Will Effect: The caterwaul pounder uses bite and claws at the same target. If both attacks hit, the target falls prone. (close) Unnerving Caterwaul (fear) * Encounter Attack: Close blast 4 (each enemy in the blast); +8 vs. Will. Hit: The target is weakened (save ends). [B]MOVE ACTIONS [/B] Leap Away * Encounter Effect: The caterwaul pouncer jumps 3 squares without provoking opportunity attacks. It gains a +2 bonus to AC and Reflex until the end of its next turn. --- Skills Stealth +14 Str 20 Dex 20 Wis 16 Con 12 Int 10 Cha 12 Alignment unaligned Languages Common, Caterwaul [B][SIZE="4"]Relentless Caterwaul Level 10 Solo Skirmisher [/SIZE][/B] Medium natural magical beast XP 2,500 HP 206; Bloodied 103 Initiative +14 AC 24; Fortitude 20; Reflex 25; Will 21 Perception +13 Speed 10 Low-light vision Saving Throws +5; Action Points 2 [B]TRAITS[/B] Relentless At the start of the caterwaul's turn, it loses the dazed, immobilized, slowed or stunned condition. If it is dominated, the caterwaul takes its normal complement of actions and then the creature dominating it chooses one action for it. [B]STANDARD ACTIONS [/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +15 vs. AC. Hit: 3d8+5 damage (or 4d8+5 damage if the relentless caterwaul is bloodied). Sprinting Attack * At Will Effect: The relentless caterwaul shifts its speed and uses bite up to three times during this shift. [B]MOVE ACTIONS [/B] Extraordinary Speed * At Will Effect: The relentless caterwaul shifts up to 3 squares and gains a +4 bonus to speed until the end of its next turn. If it triggers an opportunity attack by moving before the end of its next turn, it can use bite against the creature making the opportunity attack as a free action. Incredible Leap * Recharge 6 Effect: The relentless caterwaul jumps up to 5 squares without triggering opportunity attacks. [B]MINOR ACTIONS[/B] (melee) Claw * At Will Attack: Melee 1 (one creature); +13 vs. Reflex. Hit: The target falls prone. (close) Unnerving Caterwaul (fear) * Encounter Attack: Close blast 4 (each enemy in blast); +12 vs. Will. Hit: The target is weakened (save ends). --- Skills Acrobatics +17, Athletics +12, Stealth +17 Str 15 Dex 25 Wis 16 Con 15 Int 12 Cha 18 Alignment unaligned Languages Common, Caterwaul [/QUOTE]
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