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6th level one-shot HELP!
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<blockquote data-quote="Rastfar" data-source="post: 986460" data-attributes="member: 9596"><p>Well, although Byrons_Ghost has several cool ideas that I think uoy could work into a campaign, we are talking about a one shot here. Which, of course, is always a difficult thing to plan. It's hard to anticipate tempo, character interaction, role-playing opportunities, development, etc. But the one thing you can plan on is, the players not being attached to their characters. And assuming that this one shot is like most others it will closely follow real-time. Thus you don't want to throw too many HP draining encounters at them before the big climactic battle (if there is one) - There wasn't in the Cube.</p><p></p><p>I agree that role-playing with transient loonies, problem-solving, and puzzles are the way to go. Also, to 'build' towards the ending suspense is necessary. Trying to develop paranoia is key, hard, but key. This is best done through raving NPC lunatics who think that they know what the end climactic battle may hold in store.</p><p></p><p>Let me know how it turns out. I liked that movie and would be curious to know what you did with it.</p></blockquote><p></p>
[QUOTE="Rastfar, post: 986460, member: 9596"] Well, although Byrons_Ghost has several cool ideas that I think uoy could work into a campaign, we are talking about a one shot here. Which, of course, is always a difficult thing to plan. It's hard to anticipate tempo, character interaction, role-playing opportunities, development, etc. But the one thing you can plan on is, the players not being attached to their characters. And assuming that this one shot is like most others it will closely follow real-time. Thus you don't want to throw too many HP draining encounters at them before the big climactic battle (if there is one) - There wasn't in the Cube. I agree that role-playing with transient loonies, problem-solving, and puzzles are the way to go. Also, to 'build' towards the ending suspense is necessary. Trying to develop paranoia is key, hard, but key. This is best done through raving NPC lunatics who think that they know what the end climactic battle may hold in store. Let me know how it turns out. I liked that movie and would be curious to know what you did with it. [/QUOTE]
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