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*Pathfinder & Starfinder
6th level spell for a Sorceror
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<blockquote data-quote="Herremann the Wise" data-source="post: 2144933" data-attributes="member: 11300"><p>Hi Inconsequenti-AL,</p><p></p><p>In some ways, I'd be tempted to keep the Summon Monster VI. I too play an Alienist although of the conjurer variety. You can read about his adventures in my Story Hour if you are of a mind - I always appreciate feedback.</p><p></p><p>Anyway, the reason why is to give you a little back-up at later levels when you don't want to be bombing your highest level spells. Sometimes just getting some meat shields up (Giant Crocodiles and Giant Trampling Stag Beetles are my favourite) is enough to do the trick for the rest of the party for those medium difficulty encounters.</p><p></p><p>Also there are some nice 5th level spells that would seem to compliment your selection well - Feeblemind, Improved Blink etc.</p><p></p><p>However, if you're dead set on getting rid of it - and nothing wrong with a little extra variety - then I suppose the following may be of interest:</p><p></p><p><strong>Offensive</strong></p><p>There's not a lot here.</p><p>Acid Fog is OK but I think I would suggest Chain Lightning as it goes nicely with the Mastery of Elements and is a little more specific than your delayed fireball. </p><p></p><p><strong>Defensive</strong></p><p>I'm a fan of Mislead for some silly reason.</p><p>Globe of Invulnerability has it's uses too.</p><p></p><p><strong>Utility</strong></p><p>Analyze Dweomer is good but has an expensive focus. Do you have anyone else to do the IDing?</p><p>Legend Lore and True Seeing have their place too.</p><p>Greater Heroism is a good buff for the party - but therefore soaks up a lot of spells when you really want to be able to do a run of your other 6th level spells.</p><p>[stupid]If you wanted to do something crazy you could acquire Lucifus's Portable Tower. This is one I designed myself in game and is kind of a quirky mix between Leomund's Secure Shelter and Mordenkainen's Magnificent Mansion. Nothing like setting up a tower in the local village or town. Hold's all your stuff in an extradimensional space and make's everyone know that a magic-user's in town. Lucifus uses his as his mobile book shop.[/stupid]</p><p></p><p>Anyway, tell me your thoughts. Of the above, i think Chain Lightning could be good.</p><p>Hope you get to see that Gate sooner rather than later. Enjoy your transcendence and hope to see you stop by my story hour, I think you would enjoy it - see signature below.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2144933, member: 11300"] Hi Inconsequenti-AL, In some ways, I'd be tempted to keep the Summon Monster VI. I too play an Alienist although of the conjurer variety. You can read about his adventures in my Story Hour if you are of a mind - I always appreciate feedback. Anyway, the reason why is to give you a little back-up at later levels when you don't want to be bombing your highest level spells. Sometimes just getting some meat shields up (Giant Crocodiles and Giant Trampling Stag Beetles are my favourite) is enough to do the trick for the rest of the party for those medium difficulty encounters. Also there are some nice 5th level spells that would seem to compliment your selection well - Feeblemind, Improved Blink etc. However, if you're dead set on getting rid of it - and nothing wrong with a little extra variety - then I suppose the following may be of interest: [b]Offensive[/b] There's not a lot here. Acid Fog is OK but I think I would suggest Chain Lightning as it goes nicely with the Mastery of Elements and is a little more specific than your delayed fireball. [b]Defensive[/b] I'm a fan of Mislead for some silly reason. Globe of Invulnerability has it's uses too. [b]Utility[/b] Analyze Dweomer is good but has an expensive focus. Do you have anyone else to do the IDing? Legend Lore and True Seeing have their place too. Greater Heroism is a good buff for the party - but therefore soaks up a lot of spells when you really want to be able to do a run of your other 6th level spells. [stupid]If you wanted to do something crazy you could acquire Lucifus's Portable Tower. This is one I designed myself in game and is kind of a quirky mix between Leomund's Secure Shelter and Mordenkainen's Magnificent Mansion. Nothing like setting up a tower in the local village or town. Hold's all your stuff in an extradimensional space and make's everyone know that a magic-user's in town. Lucifus uses his as his mobile book shop.[/stupid] Anyway, tell me your thoughts. Of the above, i think Chain Lightning could be good. Hope you get to see that Gate sooner rather than later. Enjoy your transcendence and hope to see you stop by my story hour, I think you would enjoy it - see signature below. Best Regards Herremann the Wise [/QUOTE]
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6th level spell for a Sorceror
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