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*Pathfinder & Starfinder
6th level spell for sorcerer
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<blockquote data-quote="James McMurray" data-source="post: 409689" data-attributes="member: 743"><p>I would definitely vote for Mass Haste. Everyone else can do anything they could normally do with a partial action. The cleric can cast an extra spell. The fighter types can either get an extra attack or move.</p><p></p><p>What it means is that unless the enemy can get farther than the fighter's speed away, he can't avoid getting full attacked, because the Fighter can partial charge with his haste action (getting one extra attack) and then full attack with his normal action.</p><p></p><p>They could also full attack and use an item.</p><p></p><p>The rogue can use his haste action to move into flanking position and then use his normal action to get 3 sneak attacks in.</p><p></p><p>As for the third spell later, I would suggest getting Geas/Quest if your DM plays it as written (i.e. no save and can't elect to not do the action). If not, there are other good spells:</p><p></p><ul> <li data-xf-list-type="ul">Legend Lore: great for getting information</li> <li data-xf-list-type="ul">True Seeing: Never be fooled again</li> <li data-xf-list-type="ul">Tenser's Transformation: go buck wild on some poor fool. Then later, when you can empower or maximize it, you'll be even scarier!</li> <li data-xf-list-type="ul">Veil can let you infiltrate a place looking like a small swarm of gnats or a group of orcs.</li> <li data-xf-list-type="ul">Planar Binding: Dangerous, but can be great when it works.</li> </ul><p></p><p>That's just PHB spells. The Mass True Strike tells me you're not restricted to just core rules. What else are you allowed?</p></blockquote><p></p>
[QUOTE="James McMurray, post: 409689, member: 743"] I would definitely vote for Mass Haste. Everyone else can do anything they could normally do with a partial action. The cleric can cast an extra spell. The fighter types can either get an extra attack or move. What it means is that unless the enemy can get farther than the fighter's speed away, he can't avoid getting full attacked, because the Fighter can partial charge with his haste action (getting one extra attack) and then full attack with his normal action. They could also full attack and use an item. The rogue can use his haste action to move into flanking position and then use his normal action to get 3 sneak attacks in. As for the third spell later, I would suggest getting Geas/Quest if your DM plays it as written (i.e. no save and can't elect to not do the action). If not, there are other good spells: [list] [*]Legend Lore: great for getting information [*]True Seeing: Never be fooled again [*]Tenser's Transformation: go buck wild on some poor fool. Then later, when you can empower or maximize it, you'll be even scarier! [*]Veil can let you infiltrate a place looking like a small swarm of gnats or a group of orcs. [*]Planar Binding: Dangerous, but can be great when it works. [/list] That's just PHB spells. The Mass True Strike tells me you're not restricted to just core rules. What else are you allowed? [/QUOTE]
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6th level spell for sorcerer
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