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6th level tank
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<blockquote data-quote="Belbarid" data-source="post: 3700271" data-attributes="member: 28213"><p>OP is definitely the DM. Suppose I should go into a little more detail- especially since none of my group hangs around ENWorld. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The setting is Kingdoms of Kalamar, and the group has just *seriously* mangled some long-term plans of the Church of the Flaymaster. You don't need to know anything about KoK to know that this is A Bad Thing(tm). </p><p></p><p>I'm building a hit team, consisting of three people. </p><p>One priest of the Flaymaster- serious Evil and Destruction here with the ability to act normally in negative HP until he falls over dead. The priests of this church have been though *much* worse than merely continuing to fight while walking on a broken leg and sporting a belly wound.</p><p>One Scout-type. I'm a lot more comfortable with this kind of character, and I'm thinking about a Ranger/Scout. Use the, whatsit- Swift Hunter?- feat from Complete Scoundrel as well as the Improved Skirmish. Having Elves and Humans as favored enemies ought to cover most of the group. (As an aside, wonder what that would do to the half-elf?)</p><p>I was having trouble with the bruiser. I want something to scare the crud out of people. Also gotta be fairly durable, because knowing this group, I can bet on three things happening. One, they're gonna figure out that they're being followed. The Ranger is *far* to good at what she does to miss this. Two, they're gonna lay a (likely successful) ambush. It's a tactic that's worked well for them a few times, and I think they're getting a taste for it. Three, one of them (likely the Warlock, played by my wife) will do something that I'm not anticipating. Most of them are quite good at that.</p><p></p><p>Incidently, Arkhandus, you're scary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Grag and Dustwalker are both really nice. I thought the Ninja/Swordsage NPC I put together was a handful, but I think the only way he'd walk away from one of these two is if he got a surprise round.</p><p></p><p>I also really like the Samurai/Kensai idea. Not for this encounter, but I think I'm going to tuck this one away into my "To Do Later" file.</p></blockquote><p></p>
[QUOTE="Belbarid, post: 3700271, member: 28213"] OP is definitely the DM. Suppose I should go into a little more detail- especially since none of my group hangs around ENWorld. :) The setting is Kingdoms of Kalamar, and the group has just *seriously* mangled some long-term plans of the Church of the Flaymaster. You don't need to know anything about KoK to know that this is A Bad Thing(tm). I'm building a hit team, consisting of three people. One priest of the Flaymaster- serious Evil and Destruction here with the ability to act normally in negative HP until he falls over dead. The priests of this church have been though *much* worse than merely continuing to fight while walking on a broken leg and sporting a belly wound. One Scout-type. I'm a lot more comfortable with this kind of character, and I'm thinking about a Ranger/Scout. Use the, whatsit- Swift Hunter?- feat from Complete Scoundrel as well as the Improved Skirmish. Having Elves and Humans as favored enemies ought to cover most of the group. (As an aside, wonder what that would do to the half-elf?) I was having trouble with the bruiser. I want something to scare the crud out of people. Also gotta be fairly durable, because knowing this group, I can bet on three things happening. One, they're gonna figure out that they're being followed. The Ranger is *far* to good at what she does to miss this. Two, they're gonna lay a (likely successful) ambush. It's a tactic that's worked well for them a few times, and I think they're getting a taste for it. Three, one of them (likely the Warlock, played by my wife) will do something that I'm not anticipating. Most of them are quite good at that. Incidently, Arkhandus, you're scary. :) Grag and Dustwalker are both really nice. I thought the Ninja/Swordsage NPC I put together was a handful, but I think the only way he'd walk away from one of these two is if he got a surprise round. I also really like the Samurai/Kensai idea. Not for this encounter, but I think I'm going to tuck this one away into my "To Do Later" file. [/QUOTE]
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