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General Tabletop Discussion
*Pathfinder & Starfinder
6th lvl Wiz - conjuror-summoner ideas?
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<blockquote data-quote="insanogeddon" data-source="post: 4799277" data-attributes="member: 82822"><p>Exactly. 1st 5 levels are wizard. </p><p> </p><p>Its not some 15 class hotch-potch its all in one theme.</p><p> </p><p>By 5th level as a wizard with some constructive scribe scroll use you should at least be able to escape (the 1st 5 levels are always the hard ones as a arcane caster). From there you loose a caster level here or there to gain utter mastery and bonuses in another area (often some very sneaky defense tactics others cannot match). </p><p> </p><p>That choice is one of theme and roleplaying and coolness not necessarily a generic min/max one. Of course the boards focus less on such builds and strategies n tactics for them so one has less guidance. Thats a plus in my mind. Tho its good to go looting and killing I like problem solving as well and seeing if I can match the module and others with less 'don't loose a caster level' blah-blah-blah builds which often seem to me to have more spirit and thus bring more joy.. which tho purile is sorta why I play. If i wanted some god mode gore shenanagans there are plenty o shooters for that which do it better and honestly.</p><p> </p><p>Also DMs are prone to give more if your character captures their imagination.</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4799277, member: 82822"] Exactly. 1st 5 levels are wizard. Its not some 15 class hotch-potch its all in one theme. By 5th level as a wizard with some constructive scribe scroll use you should at least be able to escape (the 1st 5 levels are always the hard ones as a arcane caster). From there you loose a caster level here or there to gain utter mastery and bonuses in another area (often some very sneaky defense tactics others cannot match). That choice is one of theme and roleplaying and coolness not necessarily a generic min/max one. Of course the boards focus less on such builds and strategies n tactics for them so one has less guidance. Thats a plus in my mind. Tho its good to go looting and killing I like problem solving as well and seeing if I can match the module and others with less 'don't loose a caster level' blah-blah-blah builds which often seem to me to have more spirit and thus bring more joy.. which tho purile is sorta why I play. If i wanted some god mode gore shenanagans there are plenty o shooters for that which do it better and honestly. Also DMs are prone to give more if your character captures their imagination. [/QUOTE]
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6th lvl Wiz - conjuror-summoner ideas?
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