Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
7 new races that might need some tweaking...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 2348872" data-attributes="member: 13966"><p>Well, let's see.....</p><p></p><p>Kirin deserve a few extra feats worth of power. I'd suggest simply removing their Intelligence penalty, or doing something equivalent, maybe giving them as many varied but minor skill bonuses as a halfling for instance.</p><p></p><p>Highlanders seem fine; their Rage is practically more of a penalty than a boon, so it's nearly inconsequential. Combined with the other abilities, seems fine and focused but not pigeonholed.</p><p></p><p>Mando deserve a +2 Charisma, beyond their existing ability adjustments. Or something equally or slightly less useful.</p><p></p><p>Earthern gnomes deserve an extra two or three feats worth of power. I'd suggest boosting their Constitution by an extra +2 for this, or bolstering their magic abilities to more useful stuff, such as Enlarge Person, Major Image, and Sound Burst, as per a 3rd-level caster.</p><p></p><p>Fungai are horribly weak for a +1 Level Adjustment. Ditch the LA for them. Then clarify 360-degree vision and they should be fine with no Level Adjustment. Your terribly vague description of 360-degree vision leaves it far too open to interpretation and fiat. I'd say, specify it as making them impossible to flank as long as they aren't immobilized, and making them impossible to surprise from behind but still subject to other methods of surprise. Also, their wide range of vision should mean that they cannot avoid gaze attacks, and thus automatically fail any Reflex saves against gaze attacks unless their head is completely covered (blinding them). This still leaves them open to surprise from above or below, or from invisible foes, or from enemies jumping out of the darkness/fog/whatever right next to them (enemies don't have to come up from behind in order to surprise you; they just have to spring at you when you aren't expecting it and have too little time to react). If you still fear they will be too hard to Sneak Attack, then say that instead of preventing them from being flanked, say instead that it negates the attack bonus for flanking them.</p><p></p><p>Higher Fungai are a bit weak for a +1 Level Adjustment. Either improve them by 3-5 feats worth of power, or ditch their Int and Wis bonuses along with the LA. If you improve them and keep the +1 LA, you might give them the Constitution bonus of other Fungai, along with expanding their magic abilities a bit, like adding one or two 1st-level spells, maybe 2nd-level spells. BTW, you have a typo there, in describing their racial spells; they only get <em>two</em>, but later in the description you mention how their effective caster level affects <em>three</em> spells, one being Ghost Touch, which isn't listed for them otherwise. So fix the typo at least.</p><p></p><p>Nin'geko are kinda weak for a small race, on the order of three or four feats worth of power weak. Given their description, I wouldn't consider removing any of their ability penalties nor their small size. Thus, I'd suggest giving them Combat Expertise and Power Attack as racial bonus feats, making them fine opportunists and dodgers, plus giving them a few extra +2 racial bonuses on skills. Perhaps Wilderness Lore/Survival, Climb, Jump, and Balance.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2348872, member: 13966"] Well, let's see..... Kirin deserve a few extra feats worth of power. I'd suggest simply removing their Intelligence penalty, or doing something equivalent, maybe giving them as many varied but minor skill bonuses as a halfling for instance. Highlanders seem fine; their Rage is practically more of a penalty than a boon, so it's nearly inconsequential. Combined with the other abilities, seems fine and focused but not pigeonholed. Mando deserve a +2 Charisma, beyond their existing ability adjustments. Or something equally or slightly less useful. Earthern gnomes deserve an extra two or three feats worth of power. I'd suggest boosting their Constitution by an extra +2 for this, or bolstering their magic abilities to more useful stuff, such as Enlarge Person, Major Image, and Sound Burst, as per a 3rd-level caster. Fungai are horribly weak for a +1 Level Adjustment. Ditch the LA for them. Then clarify 360-degree vision and they should be fine with no Level Adjustment. Your terribly vague description of 360-degree vision leaves it far too open to interpretation and fiat. I'd say, specify it as making them impossible to flank as long as they aren't immobilized, and making them impossible to surprise from behind but still subject to other methods of surprise. Also, their wide range of vision should mean that they cannot avoid gaze attacks, and thus automatically fail any Reflex saves against gaze attacks unless their head is completely covered (blinding them). This still leaves them open to surprise from above or below, or from invisible foes, or from enemies jumping out of the darkness/fog/whatever right next to them (enemies don't have to come up from behind in order to surprise you; they just have to spring at you when you aren't expecting it and have too little time to react). If you still fear they will be too hard to Sneak Attack, then say that instead of preventing them from being flanked, say instead that it negates the attack bonus for flanking them. Higher Fungai are a bit weak for a +1 Level Adjustment. Either improve them by 3-5 feats worth of power, or ditch their Int and Wis bonuses along with the LA. If you improve them and keep the +1 LA, you might give them the Constitution bonus of other Fungai, along with expanding their magic abilities a bit, like adding one or two 1st-level spells, maybe 2nd-level spells. BTW, you have a typo there, in describing their racial spells; they only get [I]two[/I], but later in the description you mention how their effective caster level affects [I]three[/I] spells, one being Ghost Touch, which isn't listed for them otherwise. So fix the typo at least. Nin'geko are kinda weak for a small race, on the order of three or four feats worth of power weak. Given their description, I wouldn't consider removing any of their ability penalties nor their small size. Thus, I'd suggest giving them Combat Expertise and Power Attack as racial bonus feats, making them fine opportunists and dodgers, plus giving them a few extra +2 racial bonuses on skills. Perhaps Wilderness Lore/Survival, Climb, Jump, and Balance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
7 new races that might need some tweaking...
Top