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Community
General Tabletop Discussion
*Pathfinder & Starfinder
7 new races that might need some tweaking...
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<blockquote data-quote="Ramsey" data-source="post: 2351856" data-attributes="member: 33427"><p>Thanks a lot for your indepth revieuw.</p><p>You're the first one who says my races are actually too weak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>The first version of this race had 2 natural attacks (a 1D4 claw and a 1D6) and a +2 bonus to diplomacy and bluff. I think I might improve the claw attack a little bit, but the people I already showed this race to thought the combination of natural attacks and such a high base speed was a bit too much.</p><p></p><p></p><p></p><p>Ok, just like I thought. This is the only race that still is at it's first version.</p><p>I didn't see anything wrong with it, but some people thought otherwise...</p><p></p><p></p><p></p><p>Hmmm, no, the extra charisma doesn't really suit them. They're in no way charming or masters of deceit, their greedy nature makes them come off rather impatient and pushy at times. I think with their ability to hold their breath for ridiculously long periods and their ability to survive for longer periods without food already makes them powerful enough.</p><p></p><p>I might concidder giving them back their +2 bonus to appraise they had in the previous version.</p><p></p><p></p><p></p><p>Er...wouldn't that make them more powerful then regular gnomes?</p><p></p><p></p><p></p><p>Wow, that's exactly what I was looking for! Thanks a lot, you've just solved my biggest problem. I'll remove the LA, add the extra vulnrability to gaze attack and clarify the description. Although I fear with the extra weakness to gaze attacks they might be at a serious disadvantage, since they allready have a truckload of weaknesses...</p><p></p><p>I think I might also add something to make it impossible to look up without lying down, since they don't have flexible necks...</p><p></p><p></p><p></p><p>Noted.</p><p>Now that regular fungai don't need a LA anymore I'll remove the LA here too, since both races are suposed to be equals.</p><p></p><p>I think I'll just restore these guys to their previous version. There they did have a -2 penalty to strenght but only had 2 favorite classes instead of all spell casters. Or would this make them unballanced?</p><p></p><p></p><p></p><p></p><p>In the old version they used to have a +2 bonus to Move Sillently, but since they already have a such a high dex score I think that might be a little too much.</p><p></p><p>How about giving them a +2 bonus to wisdom? That would actually suit the race prety good. Or would that be a little too much?</p><p>Otherwise I could also give them a +2 to Ballance and Climb, since they have a tail and claws. Then again I don't want them to become too cat-like. They look like cats, but that's the only thing they have in common with them...</p><p></p><p></p><p>In any case you've been a great help! Thanks for the input!</p><p></p><p>Is there someone else who agrees/disagrees or has something else to say?</p></blockquote><p></p>
[QUOTE="Ramsey, post: 2351856, member: 33427"] Thanks a lot for your indepth revieuw. You're the first one who says my races are actually too weak. :D The first version of this race had 2 natural attacks (a 1D4 claw and a 1D6) and a +2 bonus to diplomacy and bluff. I think I might improve the claw attack a little bit, but the people I already showed this race to thought the combination of natural attacks and such a high base speed was a bit too much. Ok, just like I thought. This is the only race that still is at it's first version. I didn't see anything wrong with it, but some people thought otherwise... Hmmm, no, the extra charisma doesn't really suit them. They're in no way charming or masters of deceit, their greedy nature makes them come off rather impatient and pushy at times. I think with their ability to hold their breath for ridiculously long periods and their ability to survive for longer periods without food already makes them powerful enough. I might concidder giving them back their +2 bonus to appraise they had in the previous version. Er...wouldn't that make them more powerful then regular gnomes? Wow, that's exactly what I was looking for! Thanks a lot, you've just solved my biggest problem. I'll remove the LA, add the extra vulnrability to gaze attack and clarify the description. Although I fear with the extra weakness to gaze attacks they might be at a serious disadvantage, since they allready have a truckload of weaknesses... I think I might also add something to make it impossible to look up without lying down, since they don't have flexible necks... Noted. Now that regular fungai don't need a LA anymore I'll remove the LA here too, since both races are suposed to be equals. I think I'll just restore these guys to their previous version. There they did have a -2 penalty to strenght but only had 2 favorite classes instead of all spell casters. Or would this make them unballanced? In the old version they used to have a +2 bonus to Move Sillently, but since they already have a such a high dex score I think that might be a little too much. How about giving them a +2 bonus to wisdom? That would actually suit the race prety good. Or would that be a little too much? Otherwise I could also give them a +2 to Ballance and Climb, since they have a tail and claws. Then again I don't want them to become too cat-like. They look like cats, but that's the only thing they have in common with them... In any case you've been a great help! Thanks for the input! Is there someone else who agrees/disagrees or has something else to say? [/QUOTE]
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7 new races that might need some tweaking...
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