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7 Things to love about 7th Sea
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5472817" data-attributes="member: 4129"><p>Yeah, it has some wonky mechanics</p><p></p><ul> <li data-xf-list-type="ul">Drama Dice for XP is terrible. Drama dice should never be reset, your pool should just rise and fall as you use them and spend them.</li> <li data-xf-list-type="ul">Traits are too powerful, Knacks are too weak. Rolling and keeping an extra die is worth way more then simply rolling an additional die. I've seen several suggestions on how to fix the Knack problem. Perhaps L5R has some answers hidden away that I'm unaware of (they use the roll and keep system as well, currently on the 4th Edition of it).</li> <li data-xf-list-type="ul">A Virtue cost 20 Hero Points at creation. Not only do you spend 10 points to buy it, but you can no longer buy a Hubris (taking away 10 possible extra points). Most Virtues aren't worth 20 points.</li> <li data-xf-list-type="ul">Sorcery is a little on the weak side, especially with how many Hero Points it cost to purchase it.</li> </ul><p></p><p>These things are easy to correct though (except for Sorcery, that requires a bit more fine tuning). I'd love to see a 2nd Edition, but I think I'm dreaming on this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5472817, member: 4129"] Yeah, it has some wonky mechanics [LIST] [*]Drama Dice for XP is terrible. Drama dice should never be reset, your pool should just rise and fall as you use them and spend them. [*]Traits are too powerful, Knacks are too weak. Rolling and keeping an extra die is worth way more then simply rolling an additional die. I've seen several suggestions on how to fix the Knack problem. Perhaps L5R has some answers hidden away that I'm unaware of (they use the roll and keep system as well, currently on the 4th Edition of it). [*]A Virtue cost 20 Hero Points at creation. Not only do you spend 10 points to buy it, but you can no longer buy a Hubris (taking away 10 possible extra points). Most Virtues aren't worth 20 points. [*]Sorcery is a little on the weak side, especially with how many Hero Points it cost to purchase it. [/LIST] These things are easy to correct though (except for Sorcery, that requires a bit more fine tuning). I'd love to see a 2nd Edition, but I think I'm dreaming on this one :D [/QUOTE]
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