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7 Things To Remember About Copyright Before You Distribute That Cool Thing You Made!
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<blockquote data-quote="Morrus" data-source="post: 6423568" data-attributes="member: 1"><p>With all the people making awesome homebrew stuff for D&D 5E, and WotC sending Cease & Desists to a couple of websites, I've put together a short article detailing some myths about copyright, and how not to get into trouble. Hopefully it'll help some folks making mistakes which could cause them difficulty later on.</p><p></p><p>Some of this may seem basic or obvious. Apologies if so!</p><p></p><p><em>I am not a lawyer.</em> This is not legal advice. Actual lawyers (and there are many here at EN World) are more than welcome to correct or add to this. That won't be legal advice, either. For legal advice, you need to hire a lawyer.</p><p></p><p><strong>1. Copyright applies to a specific expression of an idea.</strong> In other words, in the case of RPGs, it refers to specific text or images, though it can also refer to audio or video and other mediums. If you're copying and pasting, you're almost certainly barking up against the wrong side of copyright law.</p><p></p><p><strong>2. It does not matter whether or not you make a profit from it.</strong> Copyright is not linked to profit, or to intention to profit, or to inability to profit. What matters is that intellectual property is being reproduced and distributed. This is for a whole host of reasons, but you're not being generous when you give away someone else's stuff.</p><p></p><p><strong>3. It does not matter if the thing you're copying is free.</strong> It still belongs to the copyright holder. It's not your place to decide what's in their best interests, or what does them no harm; that's their decision to make. The D&D Basic Rules might be available for free, but they still belong to WotC. </p><p></p><p><strong>4. Yes, there is such thing as "fair use". </strong> It varies a little by jurisdiction, but generally it means you can excerpts for the purpose of news reporting, parody, review, educational purposes, and a few other things. Fair use, when challenged, is usually decided on a case-by-case basis. In the UK it's known as "fair dealing" and is more restrictive than in the US.</p><p></p><p><strong>5. Trademarks and patents are entirely different things. </strong> They are separate to copyright. </p><p></p><p><strong>6. Ideas and processes cannot be copyrighted</strong>. This means that the common phrase "rules cannot be copyrighted" is true; however, remember that the text that tells you about the rules is copyrighted. </p><p></p><p><strong>7. A contract or license which you agree to (i.e. the OGL, or a EULA, or a playtester agreement) can change the playing field.</strong> The OGL, for example, grants you certain freedoms in exchange for your giving up certain others. You can't sell something (in this case a right*) for a benefit then change your mind later.</p><p></p><p><em>*Of course, some rights can't be waived. IP-related rights aren't usually amongst those.</em></p></blockquote><p></p>
[QUOTE="Morrus, post: 6423568, member: 1"] With all the people making awesome homebrew stuff for D&D 5E, and WotC sending Cease & Desists to a couple of websites, I've put together a short article detailing some myths about copyright, and how not to get into trouble. Hopefully it'll help some folks making mistakes which could cause them difficulty later on. Some of this may seem basic or obvious. Apologies if so! [I]I am not a lawyer.[/I] This is not legal advice. Actual lawyers (and there are many here at EN World) are more than welcome to correct or add to this. That won't be legal advice, either. For legal advice, you need to hire a lawyer. [B]1. Copyright applies to a specific expression of an idea.[/B] In other words, in the case of RPGs, it refers to specific text or images, though it can also refer to audio or video and other mediums. If you're copying and pasting, you're almost certainly barking up against the wrong side of copyright law. [B]2. It does not matter whether or not you make a profit from it.[/B] Copyright is not linked to profit, or to intention to profit, or to inability to profit. What matters is that intellectual property is being reproduced and distributed. This is for a whole host of reasons, but you're not being generous when you give away someone else's stuff. [B]3. It does not matter if the thing you're copying is free.[/B] It still belongs to the copyright holder. It's not your place to decide what's in their best interests, or what does them no harm; that's their decision to make. The D&D Basic Rules might be available for free, but they still belong to WotC. [B]4. Yes, there is such thing as "fair use". [/B] It varies a little by jurisdiction, but generally it means you can excerpts for the purpose of news reporting, parody, review, educational purposes, and a few other things. Fair use, when challenged, is usually decided on a case-by-case basis. In the UK it's known as "fair dealing" and is more restrictive than in the US. [B]5. Trademarks and patents are entirely different things. [/B] They are separate to copyright. [B]6. Ideas and processes cannot be copyrighted[/B]. This means that the common phrase "rules cannot be copyrighted" is true; however, remember that the text that tells you about the rules is copyrighted. [B]7. A contract or license which you agree to (i.e. the OGL, or a EULA, or a playtester agreement) can change the playing field.[/B] The OGL, for example, grants you certain freedoms in exchange for your giving up certain others. You can't sell something (in this case a right*) for a benefit then change your mind later. [I]*Of course, some rights can't be waived. IP-related rights aren't usually amongst those.[/I] [/QUOTE]
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