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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Jester David" data-source="post: 7663430" data-attributes="member: 37579"><p>7 years of stories is ridiculous. That's 14 APs. Attempting that when only the first is out is an act of pure ego and not particularly a good sign. </p><p></p><p>Here's the thing: WotC doesn't know how we'll react to the APs. We might dig the first couple and then sales could drop. Or people could really call out for a different genre or type of story. The more the stories are planned out, the harder it will be to shift things. In much the same way it'd be foolish for a DM to plan out their next five campaigns. </p><p>WotC is just getting into the AP/storyline business, and are still very much learning the ropes. </p><p></p><p>Very few people are going to play every AP. It's generally a good idea to have a few different types of stories and a range of genres to capture the interest if different groups rather than figuring on epic good versus naughty. But it's hard to gauge how far you can deviate from that core concept and how much latitude the fanbase will give. You just do not know if the majority of the fanbase will be tired of classic fantasy stories and ready for a break or still hungry for some timeless D&D dungeon crawling.</p><p></p><p>To say nothing of the larger culture. Three years from now (2017) there could be a huge fantasy movie that is a little too similar to a planned plot line and makes WotC seem like a copycat. Or a new pirate movie franchise might rock the world and everyone wants to run a pirates game, but WotC has to wait years to catch that market. Heck, or Paizo or Green Ronin or Necromancer Games could announce their plans for a very similar story (and since they tend to announce farther in advance than WotC), making D&D seem like it's miming another game.</p><p></p><p>Heck, I'll go to Paizo as an example. Seven years ago they launched their first Pathfinder AP: Rise of the Runelords. They likely had no idea that the fanbase would want a sandbox AP so badly (Kingmaker) let alone give them enough freedom to make one where the party hops through time and space and travels to Soviet Russia (Reign of Winter) or explores the Starmount (Iron Gods). Heck, three years ago they might not have predicted Iron Gods.</p><p>And three years and change ago, they were planning the AP known as "The Fifth Crusade" referring to the 5th Mendevian Crusade into the Worldwound, to tie into their <em>Mythic Adventures</em> product. But that name had to be dropped due to 5th Edition potentially releasing around the same time (or not, as it turned out). </p><p></p><p>Rough plans are good. Knowing where you're going in the long term is good. But I hope they're not setting things too much in stone. 7 years feels like Perkins is getting carried away with himself and is letting his creativity and ideas run wild.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7663430, member: 37579"] 7 years of stories is ridiculous. That's 14 APs. Attempting that when only the first is out is an act of pure ego and not particularly a good sign. Here's the thing: WotC doesn't know how we'll react to the APs. We might dig the first couple and then sales could drop. Or people could really call out for a different genre or type of story. The more the stories are planned out, the harder it will be to shift things. In much the same way it'd be foolish for a DM to plan out their next five campaigns. WotC is just getting into the AP/storyline business, and are still very much learning the ropes. Very few people are going to play every AP. It's generally a good idea to have a few different types of stories and a range of genres to capture the interest if different groups rather than figuring on epic good versus naughty. But it's hard to gauge how far you can deviate from that core concept and how much latitude the fanbase will give. You just do not know if the majority of the fanbase will be tired of classic fantasy stories and ready for a break or still hungry for some timeless D&D dungeon crawling. To say nothing of the larger culture. Three years from now (2017) there could be a huge fantasy movie that is a little too similar to a planned plot line and makes WotC seem like a copycat. Or a new pirate movie franchise might rock the world and everyone wants to run a pirates game, but WotC has to wait years to catch that market. Heck, or Paizo or Green Ronin or Necromancer Games could announce their plans for a very similar story (and since they tend to announce farther in advance than WotC), making D&D seem like it's miming another game. Heck, I'll go to Paizo as an example. Seven years ago they launched their first Pathfinder AP: Rise of the Runelords. They likely had no idea that the fanbase would want a sandbox AP so badly (Kingmaker) let alone give them enough freedom to make one where the party hops through time and space and travels to Soviet Russia (Reign of Winter) or explores the Starmount (Iron Gods). Heck, three years ago they might not have predicted Iron Gods. And three years and change ago, they were planning the AP known as "The Fifth Crusade" referring to the 5th Mendevian Crusade into the Worldwound, to tie into their [I]Mythic Adventures[/I] product. But that name had to be dropped due to 5th Edition potentially releasing around the same time (or not, as it turned out). Rough plans are good. Knowing where you're going in the long term is good. But I hope they're not setting things too much in stone. 7 years feels like Perkins is getting carried away with himself and is letting his creativity and ideas run wild. [/QUOTE]
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