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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="pming" data-source="post: 7663443" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> I think a quiet *meh* is in order. Seriously, I think the marketing guys at WotC now, with regards to D&D, are waaaaay off the actual mark here. It's like they all just got out of marketing school and think that because of X, then Y works for *everything*. I mean...do these "marketing guys" even play the freaking game? Regularly? For fun? Do they have such minimal knowledge of one of the MAIN THRUSTS of an RPG and the type's of people it attracts? I *seriously* doubt it.</p><p></p><p> RPG's aren't about reading a story, or reading a script pretending to be some character (like those "How to Host A Murder" type games they use to have a few years ago). RPG's are about the *players* and the *DM* creating <em>their own</em> stories. I remember when the Slave Lords modules were still being put out (original 1e productions; no reprints or compilations...the first printings back when they were, uh, printed). I had talked to some people in person and some online. One thing they all had in common, other than playing A1, A2, A3 and A4....each groups story was different. Some took over the slave lords operation, some went all murder-hobo on them, some went total mercenary. Each story was different, and many of them had completely different outcomes than what was expected. Those "old pre-AP modules" gave a framework but allowed for vastly different stories to emerge.</p><p></p><p> With the way WotC seems to be hinting, it's like they don't *want* anyone to create their own stories. They want everyone to just sit back and be spoon fed an "approved story for your enjoyment". They want people to accept this as a new standard for playing RPGs. Buy the first hardback adventure, then the second. And the supplement(s). And don't forget to pick up the novel for extra insight into what was <em>really</em> going on behind the scenes of the 'adventure' you just 'played'. While your at it, grab the video game or video game expansion and "unlock previously unseen story lines, NPC's and locales".</p><p></p><p> I really think that if they do try and stick to their whole idea of "one story, filtered through multiple media formats", they are going to shoot themselves in the foot. That would totally suck! I *really* like 5e and would love to see it continue as a "do it yourself" version of D&D that it seems to have a pretty good foothold on.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7663443, member: 45197"] Hiya! I think a quiet *meh* is in order. Seriously, I think the marketing guys at WotC now, with regards to D&D, are waaaaay off the actual mark here. It's like they all just got out of marketing school and think that because of X, then Y works for *everything*. I mean...do these "marketing guys" even play the freaking game? Regularly? For fun? Do they have such minimal knowledge of one of the MAIN THRUSTS of an RPG and the type's of people it attracts? I *seriously* doubt it. RPG's aren't about reading a story, or reading a script pretending to be some character (like those "How to Host A Murder" type games they use to have a few years ago). RPG's are about the *players* and the *DM* creating [I]their own[/I] stories. I remember when the Slave Lords modules were still being put out (original 1e productions; no reprints or compilations...the first printings back when they were, uh, printed). I had talked to some people in person and some online. One thing they all had in common, other than playing A1, A2, A3 and A4....each groups story was different. Some took over the slave lords operation, some went all murder-hobo on them, some went total mercenary. Each story was different, and many of them had completely different outcomes than what was expected. Those "old pre-AP modules" gave a framework but allowed for vastly different stories to emerge. With the way WotC seems to be hinting, it's like they don't *want* anyone to create their own stories. They want everyone to just sit back and be spoon fed an "approved story for your enjoyment". They want people to accept this as a new standard for playing RPGs. Buy the first hardback adventure, then the second. And the supplement(s). And don't forget to pick up the novel for extra insight into what was [I]really[/I] going on behind the scenes of the 'adventure' you just 'played'. While your at it, grab the video game or video game expansion and "unlock previously unseen story lines, NPC's and locales". I really think that if they do try and stick to their whole idea of "one story, filtered through multiple media formats", they are going to shoot themselves in the foot. That would totally suck! I *really* like 5e and would love to see it continue as a "do it yourself" version of D&D that it seems to have a pretty good foothold on. ^_^ Paul L. Ming [/QUOTE]
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