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Community
General Tabletop Discussion
*Dungeons & Dragons
7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Dire Bare" data-source="post: 7663486" data-attributes="member: 18182"><p>Actually, Magic relies heavily on story, and always has. Sure, the card game is a different beast from the D&D rpg and requires different management, but they aren't all that different. And rules errata and bloat IS a problem with the game, although one I think they manage well. Each card has an "oracle" entry listing errata and/or updates to the rulings on the card, and if you are a tournament player, you need to be familiar with this with the cards you're using.</p><p></p><p>Magic has always relied on story, but the emphasis on story has increased over the years. More than once, a new Magic set has gone back and revisited older story arcs because they were so popular with the fans. In fact, it's happening again this fall as Magic returns to Zendikar (a plane with cthuloid monsters threatening it). This summer's release is ALL about telling backstories for some of Magic's most popular iconic characters, the planeswalkers.</p><p></p><p>Last year's "Theros" block had me buying more Magic cards than I have in years. Not because of the mechanics, although there were some cool new tricks to play, but because of the story. The story arc and world was heavily influenced by Greek myth and I, and many other fans, ATE IT UP! It was one of their better selling releases and got them to focus EVEN MORE on story after that.</p><p></p><p>There are Magic fans who play and love the game and don't care about story at all. It's all about new cards and new mechanics for them. But they are not the majority of fans purchasing the game, story is very important to the sustainability of Magic being around for almost 25 years now.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7663486, member: 18182"] Actually, Magic relies heavily on story, and always has. Sure, the card game is a different beast from the D&D rpg and requires different management, but they aren't all that different. And rules errata and bloat IS a problem with the game, although one I think they manage well. Each card has an "oracle" entry listing errata and/or updates to the rulings on the card, and if you are a tournament player, you need to be familiar with this with the cards you're using. Magic has always relied on story, but the emphasis on story has increased over the years. More than once, a new Magic set has gone back and revisited older story arcs because they were so popular with the fans. In fact, it's happening again this fall as Magic returns to Zendikar (a plane with cthuloid monsters threatening it). This summer's release is ALL about telling backstories for some of Magic's most popular iconic characters, the planeswalkers. Last year's "Theros" block had me buying more Magic cards than I have in years. Not because of the mechanics, although there were some cool new tricks to play, but because of the story. The story arc and world was heavily influenced by Greek myth and I, and many other fans, ATE IT UP! It was one of their better selling releases and got them to focus EVEN MORE on story after that. There are Magic fans who play and love the game and don't care about story at all. It's all about new cards and new mechanics for them. But they are not the majority of fans purchasing the game, story is very important to the sustainability of Magic being around for almost 25 years now. [/QUOTE]
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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