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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Jester David" data-source="post: 7663490" data-attributes="member: 37579"><p>Funny thing, Dragonlance came about because there was some fan requests for adventures with more dragons. Dragons had been downplayed for much of the game. So they set out to make a series of modules that focused on dragons. </p><p></p><p></p><p>It's just an example. We don't know what's going to be in the cultural zeitgeist, in vogue, out of vogue, overplayed, underused, etc. </p><p></p><p>When planning storylines, you really need to look to Paizo to see what they're doing. They pioneered the AP format (excluding Dragonlance) and have not been static in advancing and refining the process. They have two people designing the APs, so it's purposely not a singular voice (plus, managing the workload). They listen to their fans as well, doing the Kingmaker AP when people asked for something more sandboxy, and doing pirates because the fans wanted that. Those ended up being two of their most successful APs. (The Paizo motto is "If you give the fans what they want, they will give you money for it.")</p><p></p><p>Now, I'm not saying that WotC shouldn't do their own stories or write what they want. But they do *need* to listen to their audience, and see what the audience wants to buy and play. That's key. A couple years to get a feel for writing storylines and establishing the process is fine, along with letting people get a feel for the game. But, after that, they really need to take stock of what there's a demand for at that moment, what can wait, and what people don't really like. </p><p></p><p>As an example, I'm hearing a lot of blowback against classic style adventures. Elemental Evil being the Return to the Return to the Temple of Elemental Evil, right after Tyranny being <em>Scales of War II</em> (to say nothing of <em>Dragonlance Chronicles 2</em> and <em>Red Hand of Doom 3</em>). So if the summer AP is <em>Revenge of the Giants Again</em> and the 2016 AP is <em>Tomb of Horrors 4</em> then people might get tired and stop buying.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7663490, member: 37579"] Funny thing, Dragonlance came about because there was some fan requests for adventures with more dragons. Dragons had been downplayed for much of the game. So they set out to make a series of modules that focused on dragons. It's just an example. We don't know what's going to be in the cultural zeitgeist, in vogue, out of vogue, overplayed, underused, etc. When planning storylines, you really need to look to Paizo to see what they're doing. They pioneered the AP format (excluding Dragonlance) and have not been static in advancing and refining the process. They have two people designing the APs, so it's purposely not a singular voice (plus, managing the workload). They listen to their fans as well, doing the Kingmaker AP when people asked for something more sandboxy, and doing pirates because the fans wanted that. Those ended up being two of their most successful APs. (The Paizo motto is "If you give the fans what they want, they will give you money for it.") Now, I'm not saying that WotC shouldn't do their own stories or write what they want. But they do *need* to listen to their audience, and see what the audience wants to buy and play. That's key. A couple years to get a feel for writing storylines and establishing the process is fine, along with letting people get a feel for the game. But, after that, they really need to take stock of what there's a demand for at that moment, what can wait, and what people don't really like. As an example, I'm hearing a lot of blowback against classic style adventures. Elemental Evil being the Return to the Return to the Temple of Elemental Evil, right after Tyranny being [I]Scales of War II[/I] (to say nothing of [I]Dragonlance Chronicles 2[/I] and [I]Red Hand of Doom 3[/I]). So if the summer AP is [I]Revenge of the Giants Again[/I] and the 2016 AP is [I]Tomb of Horrors 4[/I] then people might get tired and stop buying. [/QUOTE]
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7 Years of D&D Stories? And a "Big Reveal" Coming?
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