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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Jester David" data-source="post: 7663503" data-attributes="member: 37579"><p>I'd agree on the stories vs storytelling to some degree. WotC should still do their own thing, but it should be informed by the desires of the community. </p><p></p><p>Well... we got <em>Dragon Magic</em> because books with "Dragon" and "Magic" in the title sold well. It was pure marketing and less listening to customers. I doubt any of the fans were asking for a book remotely like <em>Dragon Magic</em>.</p><p></p><p></p><p>Sequels work and sell for a reason. There's nothing inherently bad about bringing back a favourite, so long as there's life left. I do like my franchises. If the fans want a sequel and you have (good) ideas, then it can work. But sequels for the sake of popularity are not always good. </p><p></p><p></p><p>I'm fine with Elemental Evil as well. It's a big threat and the Elemental Princes haven't seen a lot of love in D&D in a while (especially since they became primordials in 4e). It's a good idea for a follow-up. </p><p>But three nostalgia adventures in a row would begin to wear on people. And that's the catch, WotC needs to pay attention to what people want from the game. When to go classic and when to try something new. It's all about variety, and it's hard to know how much variety you can have without taking stock of the community. </p><p></p><p></p><p>I don't want direct community feedback on the story. That'd be impossible to collect. But it's worthwhile paying attention to the mood of the fans and the type of game people want. </p><p></p><p>There are a couple different ways requests can go: setting and tone.</p><p>An example of the former, right now things are set in the Realms. We've seen the Red Wizards and a lot of the Sword Coast and other things. Eventually, there might be a call from Realms fans to return someplace we haven't seen in a while. Like the Sea of Fallen Stars or Sembia. There might be some curiosity of what that place is like post-Sundering and a request for stories there. That should be an easy request, as it still leaves WotC open to tell their own story and do their own thing while responding to feedback. </p><p></p><p></p><p>Giantslayer is also partly because fans wanted a really classic fantasy adventure after <em>Reign of Winter</em>, <em>Mummy's Mask</em>, and <em>Iron Gods</em>. It was a direct response to feedback. Ditto the follow-up, <em>Hell's Rebels</em>, which is a return to the nation of Cheliax and response to people really want to do something with that nation that feels connected to that nation. </p><p>While classic tales, neither seem to be ideas they would have tabled seven (or even three) years ago, and they're coming at the expense of planned APs they've been sitting on since early in the world, like the Aboleth/Azlanti story.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7663503, member: 37579"] I'd agree on the stories vs storytelling to some degree. WotC should still do their own thing, but it should be informed by the desires of the community. Well... we got [I]Dragon Magic[/I] because books with "Dragon" and "Magic" in the title sold well. It was pure marketing and less listening to customers. I doubt any of the fans were asking for a book remotely like [I]Dragon Magic[/I]. Sequels work and sell for a reason. There's nothing inherently bad about bringing back a favourite, so long as there's life left. I do like my franchises. If the fans want a sequel and you have (good) ideas, then it can work. But sequels for the sake of popularity are not always good. I'm fine with Elemental Evil as well. It's a big threat and the Elemental Princes haven't seen a lot of love in D&D in a while (especially since they became primordials in 4e). It's a good idea for a follow-up. But three nostalgia adventures in a row would begin to wear on people. And that's the catch, WotC needs to pay attention to what people want from the game. When to go classic and when to try something new. It's all about variety, and it's hard to know how much variety you can have without taking stock of the community. I don't want direct community feedback on the story. That'd be impossible to collect. But it's worthwhile paying attention to the mood of the fans and the type of game people want. There are a couple different ways requests can go: setting and tone. An example of the former, right now things are set in the Realms. We've seen the Red Wizards and a lot of the Sword Coast and other things. Eventually, there might be a call from Realms fans to return someplace we haven't seen in a while. Like the Sea of Fallen Stars or Sembia. There might be some curiosity of what that place is like post-Sundering and a request for stories there. That should be an easy request, as it still leaves WotC open to tell their own story and do their own thing while responding to feedback. Giantslayer is also partly because fans wanted a really classic fantasy adventure after [I]Reign of Winter[/I], [I]Mummy's Mask[/I], and [I]Iron Gods[/I]. It was a direct response to feedback. Ditto the follow-up, [I]Hell's Rebels[/I], which is a return to the nation of Cheliax and response to people really want to do something with that nation that feels connected to that nation. While classic tales, neither seem to be ideas they would have tabled seven (or even three) years ago, and they're coming at the expense of planned APs they've been sitting on since early in the world, like the Aboleth/Azlanti story. [/QUOTE]
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