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7 Years of D&D Stories? And a "Big Reveal" Coming?
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<blockquote data-quote="Jester David" data-source="post: 7663582" data-attributes="member: 37579"><p>If YOU had read the link, you'd see that Universal paid a fee to drop that agreement, so Hasbro is not on the hook. (They were only on the hook for movies that were made, and only two of the seven were made.)</p><p>And that Hasbro Studios is one of the production companies of <em>[ulr=http://en.m.wikipedia.org/wiki/Jem_and_the_Holograms_(film)]Jem and the Holograms</em>[/url], which is only distributed by Universal. </p><p></p><p></p><p>I think Hasbro is looking at all of their brands and wondering what can be turned into mega-franchises and big hits. They're going with board games (<em>Battleship</em> and <em>Ouiji</em> for some unfathomable reason) but they have a lot of other properties they might consider. </p><p></p><p>I think D&D has a better chance Glo Friends, Inhumanoids, COPS, or Visionaries.</p><p></p><p></p><p>Honestly, no. Not much. </p><p>Comic movies are dominating the theaters but that has not translated into the success of the actual comic magazines. </p><p></p><p>A big movie might help D&D more than comics. D&D has some advantages. The D&D books are found in most big book stores, while comics tend to be ghettoized into comic book stores (aside from a handful of trades). D&D has a clearer entry point, and seems like a single one-time cost rather than regular pricey purchase. And there's less continuity to worry about working around, and other problems like crossovers and gimmick covers. </p><p>And if you could theoretically bring 10,000 new readers into comics, those readers will spread out their purchases, increasing sales of a handful of books by 2-5000; if 10k people came into D&D they'd all buy the same couple products: the starter set and PHB, which maximizes profits. </p><p></p><p>But while comics can be an individual purchase, D&D does require some group buy in. So that's a disadvantage. </p><p></p><p>But the <em>Lego Movie</em> did amazing things for the Lego toys, and turned around the company's fortunes. So it's not impossible. Now there's a planned sequel and a Batman movie. D&D could easily follow that model and spin-off popular characters or explore different directions.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7663582, member: 37579"] If YOU had read the link, you'd see that Universal paid a fee to drop that agreement, so Hasbro is not on the hook. (They were only on the hook for movies that were made, and only two of the seven were made.) And that Hasbro Studios is one of the production companies of [I][ulr=http://en.m.wikipedia.org/wiki/Jem_and_the_Holograms_(film)]Jem and the Holograms[/I][/url], which is only distributed by Universal. I think Hasbro is looking at all of their brands and wondering what can be turned into mega-franchises and big hits. They're going with board games ([I]Battleship[/I] and [I]Ouiji[/I] for some unfathomable reason) but they have a lot of other properties they might consider. I think D&D has a better chance Glo Friends, Inhumanoids, COPS, or Visionaries. Honestly, no. Not much. Comic movies are dominating the theaters but that has not translated into the success of the actual comic magazines. A big movie might help D&D more than comics. D&D has some advantages. The D&D books are found in most big book stores, while comics tend to be ghettoized into comic book stores (aside from a handful of trades). D&D has a clearer entry point, and seems like a single one-time cost rather than regular pricey purchase. And there's less continuity to worry about working around, and other problems like crossovers and gimmick covers. And if you could theoretically bring 10,000 new readers into comics, those readers will spread out their purchases, increasing sales of a handful of books by 2-5000; if 10k people came into D&D they'd all buy the same couple products: the starter set and PHB, which maximizes profits. But while comics can be an individual purchase, D&D does require some group buy in. So that's a disadvantage. But the [I]Lego Movie[/I] did amazing things for the Lego toys, and turned around the company's fortunes. So it's not impossible. Now there's a planned sequel and a Batman movie. D&D could easily follow that model and spin-off popular characters or explore different directions. [/QUOTE]
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